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General Tabletop Discussion
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Advice for playing with a large group
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<blockquote data-quote="Burnside" data-source="post: 8071658" data-attributes="member: 6910340"><p>Covid has caused a huge surge in the number of people wanting to play, and as a result since March I frequently run for groups of 7 even though my preferred size is 3-4. I’m currently running one group of 7 through Dragon of Icespire Peak, another completely different group of 7 through Curse of Strahd, and also run one-shots once or twice a month which are also usually for 7.</p><p></p><p>After 6 months of this, it works fine. My advice and observations:</p><p></p><p>-The DM absolutely has to push the pace more than they would with a smaller group. This can change the tone or style of the adventure. With 7 people, for example, you might prefer to montage travel sequences or “jump cut” or summarize through less dynamic parts of the story. Back off if the players are having fun, jump in when things are bogging down.</p><p></p><p>-With 7 players, not everyone will get the spotlight in every session. That’s fine. Just make sure to include something for that player next time.</p><p></p><p>- Combat needs a timer to keep things moving.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8071658, member: 6910340"] Covid has caused a huge surge in the number of people wanting to play, and as a result since March I frequently run for groups of 7 even though my preferred size is 3-4. I’m currently running one group of 7 through Dragon of Icespire Peak, another completely different group of 7 through Curse of Strahd, and also run one-shots once or twice a month which are also usually for 7. After 6 months of this, it works fine. My advice and observations: -The DM absolutely has to push the pace more than they would with a smaller group. This can change the tone or style of the adventure. With 7 people, for example, you might prefer to montage travel sequences or “jump cut” or summarize through less dynamic parts of the story. Back off if the players are having fun, jump in when things are bogging down. -With 7 players, not everyone will get the spotlight in every session. That’s fine. Just make sure to include something for that player next time. - Combat needs a timer to keep things moving. [/QUOTE]
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