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Advice for playing with a large group
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<blockquote data-quote="aco175" data-source="post: 8071693" data-attributes="member: 27385"><p>My biggest thing is to recruit players to assist you. Have one track initiative and another helps newer players with spells and looking up stuff. Need help finding minis or terrain- that's another player (so what if one player knows what is coming). You can also prep stuff in encounter bags to pull out quickly. Giant sheets of pre-drawn maps works good, but we have been using the old dungeon tiles for so long now.</p><p></p><p>There is also a co-DM or assistant-DM. Another player who knows the rules and often DMs himself that can help with rules and movement and such. I have also players or the helper DM role monster attacks and direct some of their actions to speed things up. I always have player roll damage on themselves from monster attacks. These would keep the players in on the flow of the game. You will have plenty to keep you busy, so any rolls you can dish out frees you up and players like rolling dice anyways.</p></blockquote><p></p>
[QUOTE="aco175, post: 8071693, member: 27385"] My biggest thing is to recruit players to assist you. Have one track initiative and another helps newer players with spells and looking up stuff. Need help finding minis or terrain- that's another player (so what if one player knows what is coming). You can also prep stuff in encounter bags to pull out quickly. Giant sheets of pre-drawn maps works good, but we have been using the old dungeon tiles for so long now. There is also a co-DM or assistant-DM. Another player who knows the rules and often DMs himself that can help with rules and movement and such. I have also players or the helper DM role monster attacks and direct some of their actions to speed things up. I always have player roll damage on themselves from monster attacks. These would keep the players in on the flow of the game. You will have plenty to keep you busy, so any rolls you can dish out frees you up and players like rolling dice anyways. [/QUOTE]
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