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<blockquote data-quote="Shiroiken" data-source="post: 8072001" data-attributes="member: 6775477"><p>In general, I'd say adding in a 7th shouldn't be too disruptive. Usually you'll still be below that each session, and even when you are it'll only slow the game slightly. As for encounter difficulty, I think the use of XP is the important question, since more players means more overall encounters needed to level. If using milestone leveling, maybe throw in 1-2 of the weakest monsters in the encounter to beef it up.</p><p></p><p></p><p>You use a really big table! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I actually used to play in a game with 9 players and a DM, and we did use a really big table custom made. It was 4 ft by 8 ft, with the DM on one end (taking up about a 1/3 rd of it), and the rest of us seated around it. Two players on the corner were a bit tight, but overall it worked really well. Unfortunately for the host that built it in his basement Man Cave, it was not possible to disassemble without destroying it. Instead it became a feature for the new owners...</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8072001, member: 6775477"] In general, I'd say adding in a 7th shouldn't be too disruptive. Usually you'll still be below that each session, and even when you are it'll only slow the game slightly. As for encounter difficulty, I think the use of XP is the important question, since more players means more overall encounters needed to level. If using milestone leveling, maybe throw in 1-2 of the weakest monsters in the encounter to beef it up. You use a really big table! ;) I actually used to play in a game with 9 players and a DM, and we did use a really big table custom made. It was 4 ft by 8 ft, with the DM on one end (taking up about a 1/3 rd of it), and the rest of us seated around it. Two players on the corner were a bit tight, but overall it worked really well. Unfortunately for the host that built it in his basement Man Cave, it was not possible to disassemble without destroying it. Instead it became a feature for the new owners... [/QUOTE]
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