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<blockquote data-quote="pukunui" data-source="post: 8072137" data-attributes="member: 54629"><p>Thanks again, everyone! There's some really good advice in here. I'm feeling more comfortable with the idea.</p><p></p><p>I thought I'd take the time to address a few points and ask a few more questions.</p><p></p><p>We usually play in person, and when we do so, I haven't been using minis or a battle map for this particular campaign. However, when we've had to shift online due to covid lockdowns, I've taken to using makeshift battle maps with tokens, which can be fun.</p><p></p><p>Also, when we play in person, I hang tent cards on my DM screen, one for each PC, that I shuffle around for initiative order. When we're online, I have a spreadsheet with everyone's names. I record what they roll then order by highest to lowest number. That said, I do still find that, regardless of method, I still have to prompt everyone when it's their turn. This is definitely an aspect of gameplay that the players could help me out with -- simply by paying more attention to the initiative order and making sure they know when it's their turn, so I don't have to remind them!</p><p></p><p>We also do generally already have one person who volunteers to be "party loot keeper" and the others take notes as they feel they need to.</p><p></p><p>I like the idea of having someone be a time keeper. Rather than wholly skip someone's turn if they take too long, however, I think I would say that their character takes the dodge action.</p><p></p><p>I will also have to insist that they spend less time chit-chatting and be more focused.</p><p></p><p>And I will get them to do the rules lookups so I don't have to.</p><p></p><p></p><p>OK so now I have a question about specialization. As I mentioned, I'm running <em>Odyssey of the Dragonlords</em> for this group. The party currently consists of:</p><p></p><p>1) Human hoplite* fighter</p><p>2) Human academy philosopher* wizard</p><p>3) Minotaur zealot barbarian / fighter</p><p>4) Warforged artillerist artificer</p><p>5) Human Odyssean* rogue</p><p>6) Aasimar divine soul sorcerer (who is considering MCing into bard for funsies)</p><p></p><p>With that in mind, can anyone identify some specializations that I could present to the new player as options for their PC? So far when she's joined in the past, she's just played the PC of one of the missing players (with their permission) so doesn't already have a character of her own.</p><p></p><p></p><p></p><p></p><p>*New subclasses from the <em>Odyssey of the Dragonlords </em>book.</p></blockquote><p></p>
[QUOTE="pukunui, post: 8072137, member: 54629"] Thanks again, everyone! There's some really good advice in here. I'm feeling more comfortable with the idea. I thought I'd take the time to address a few points and ask a few more questions. We usually play in person, and when we do so, I haven't been using minis or a battle map for this particular campaign. However, when we've had to shift online due to covid lockdowns, I've taken to using makeshift battle maps with tokens, which can be fun. Also, when we play in person, I hang tent cards on my DM screen, one for each PC, that I shuffle around for initiative order. When we're online, I have a spreadsheet with everyone's names. I record what they roll then order by highest to lowest number. That said, I do still find that, regardless of method, I still have to prompt everyone when it's their turn. This is definitely an aspect of gameplay that the players could help me out with -- simply by paying more attention to the initiative order and making sure they know when it's their turn, so I don't have to remind them! We also do generally already have one person who volunteers to be "party loot keeper" and the others take notes as they feel they need to. I like the idea of having someone be a time keeper. Rather than wholly skip someone's turn if they take too long, however, I think I would say that their character takes the dodge action. I will also have to insist that they spend less time chit-chatting and be more focused. And I will get them to do the rules lookups so I don't have to. OK so now I have a question about specialization. As I mentioned, I'm running [I]Odyssey of the Dragonlords[/I] for this group. The party currently consists of: 1) Human hoplite* fighter 2) Human academy philosopher* wizard 3) Minotaur zealot barbarian / fighter 4) Warforged artillerist artificer 5) Human Odyssean* rogue 6) Aasimar divine soul sorcerer (who is considering MCing into bard for funsies) With that in mind, can anyone identify some specializations that I could present to the new player as options for their PC? So far when she's joined in the past, she's just played the PC of one of the missing players (with their permission) so doesn't already have a character of her own. *New subclasses from the [I]Odyssey of the Dragonlords [/I]book. [/QUOTE]
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