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Advice For Running An "Evil" Campaign?
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<blockquote data-quote="Alzrius" data-source="post: 5303343" data-attributes="member: 8461"><p>From what I understand, the two main things that derail an "Evil PCs" campaign are as follows:</p><p></p><p><strong>1) Party in-fighting.</strong> At some point, whether due to competing agendas, selfishness, or simply using violence in response to disagreements (this includes non-damaging magic, e.g. "I'm using <em>charm person</em> on you, so yes you DO want to give me first pick of the treasure!"), the PCs will come into conflict. This can very easily result in party members killing each other, which can cause a premature end to the game, or worse, hurt feelings.</p><p></p><p><strong>2) Differing levels of acceptably evil actions.</strong> People have different standards of what they will and will not be okay with, and if some of your players start feeling uncomfortable at what the other players do (e.g. "So, while we're holding the mayor's wife hostage, I'm going to have my way with her.") it'll quickly kill the fun, and quite likely cause some people not to want to come back to the game table.</p><p></p><p>Talk to your players before you start this campaign, and work these issues out ahead of time. If your players can be respectful of each other and mature regarding these issues, you should be able to play an evil game that's fun for everyone.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5303343, member: 8461"] From what I understand, the two main things that derail an "Evil PCs" campaign are as follows: [b]1) Party in-fighting.[/b] At some point, whether due to competing agendas, selfishness, or simply using violence in response to disagreements (this includes non-damaging magic, e.g. "I'm using [i]charm person[/i] on you, so yes you DO want to give me first pick of the treasure!"), the PCs will come into conflict. This can very easily result in party members killing each other, which can cause a premature end to the game, or worse, hurt feelings. [b]2) Differing levels of acceptably evil actions.[/b] People have different standards of what they will and will not be okay with, and if some of your players start feeling uncomfortable at what the other players do (e.g. "So, while we're holding the mayor's wife hostage, I'm going to have my way with her.") it'll quickly kill the fun, and quite likely cause some people not to want to come back to the game table. Talk to your players before you start this campaign, and work these issues out ahead of time. If your players can be respectful of each other and mature regarding these issues, you should be able to play an evil game that's fun for everyone. [/QUOTE]
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