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Advice for this character please...
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<blockquote data-quote="DM-Rocco" data-source="post: 2890222" data-attributes="member: 14451"><p>Hello,</p><p></p><p> For those of you who have been piecing my various threads together lately, he is the final result. I am starting a new game as a player. Here are the rules as per the DM:</p><p></p><p><strong>Gestalt characters - </strong> I chose Artificer//Wizard</p><p><strong>4 </strong> Extra skill points to go towards a STR/DEX/CON skill(s)</p><p><strong>4 </strong> Extra skill points to go towards a INT/WIS/CHA skill(s)</p><p><strong>1 Bonus feat</strong> which must be a +2/+2 skill enhancement feat - I chose magic Aptituide</p><p><strong>Any WOTC source goes</strong></p><p><strong>80 point buy system for stats - </strong> all stats are a one-for-one basis and you start at zero in each stat and must have a minimum of 3 in each stat.</p><p><strong>Each player gets one mastercraft item</strong> - the item, from what I understand, get more powerful as you advancein levels. I couldn't decide, so I bargined with the DM and got Ture Nobility, I'm stinking rich. At first level this equates as favor In House (Eberron) and Noble Born (Dragon Magazine #333) for free plus a few other minor goodies. It isn't all worked out just yet, but I guess I will get more as I go up in levels.</p><p></p><p>Anyway, the basic stat block should be okay, but feel free to look it over. The skills are unaltered by ability points, just the ranks I took.</p><p></p><p>Mainly I would like comments on the feat selection. I have some tenative feats listed by level and a few I would like to squeeze in if possible. If I make it to level 20, he should be a 20th level Artificer//5th level Wizard//10th level Incantrix//5th level Arch Mage.</p><p></p><p>However, I am not sure if it is really worth taking Arch Mage. Arcane Fire is really cool, so is shaping, but if I don't take Arch Mage I can chose 3 different feats, which is also nice. What are your thoughts on this?</p><p></p><p>Feel free to change the order of when you think I would benifit most from the feat selection.</p><p></p><p><strong>NOTE:</strong>The DM is considering allowing quickened Spells at +2 caster level, so keep that in mind. Also, I think he might drop the Persistent Spell feat a level or two also.</p><p></p><p>Here is what I got so far:</p><p></p><p></p><p>Unnamed ; Avalonian (basically human, you get the same bonus feat and bonus skills from human, -2 WIS/CON, +2 INT/WIS. They are from his source book, I don't know which one)Art1: CR 1; ECL 1; Size M; HD 1d6+2; hp 8; Init +0; Spd 30 ft; AC 10, touch 10, FF 10; Grapple -1; Atk: -1 melee (1d3 - 1, Unarmed); AL N; SV Fort +3, Ref +0, Will +3; Str 8, Dex 10, Con 12, Int 20, Wis 10, Cha 20. </p><p>Languages spoken: Avalonian, Celestial, Common, Draconic, Dwarven, Elven, Undercommon </p><p></p><p></p><p>Skills: Knowledge (Dungeoneering) +1, Appraise +4, Concentration +4, Craft (Armorsmith) +1, Craft (Weaponsmith) +1Decipher Script +4, Diplomacy +4, Disable Device +1, Knowledge (Arcana) +4, Knowledge (Architecture) +1, Knowledge (Geography) +1, Knowledge (History) +1, Knowledge (Local) +1, Knowledge (Nature) +1, Knowledge (Nobility) +4, Knowledge (Planes) +1, Knowledge (Religion) +1, Open Lock +1, Search +4, Spellcraft +4, Use Magic Device +4; Should be 40 skill points for class + 8 for DM kindness <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p>Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Artisan Bonus, Craft Reserve, Disable Trap, Extraordinary Artisan (human feat), Thanks to the magic of errata you can’t take Extraordinary Artisan twice, so I am thinking of Spellfire(1st level character feat), Item Creation, Magical Aptitude (DM Bonus feat), Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency.</p><p> </p><p>Other Feats: Magical Artisan - Scrolls (replace first level wizard bonus feat)</p><p></p><p>Wiz Spells Known (4/4): 0--All 1--Charm person, Color Spray, Expeditious Retreat Swift, Feather Fall, Magic missile, Mage Armor, Shield, Sleep + Domain Spell (spell choice might change depending on domain spell) </p><p>Domain: Going to be a domain wizard, either fire, cold ant magic or force. The DM might allow any cleric domain as a mage domain, more on that later</p><p></p><p>Possessions: </p><p>Scrolls I make: 2nd level spells - Knock, web, invisibility, scorching Ray x2 (125 gold 5 xp) 1st level spells - Cure Light Wounds x 4 (50 gold 2 xp) </p><p></p><p>Free starting gear: </p><p>Backpack </p><p>2 empty sacks </p><p>a waterskin </p><p>a bedroll </p><p>a blanket </p><p>Noble's Outfit as robes works just fine. </p><p>Additionally, you have: </p><p>-a reddish-brown chestnut roan stallion with a reddish mane (pick light or heavy riding horse), with full gear (meaning- bit/bridle, riding saddle, and saddlebags (2)) (all free!) (no barding!) </p><p>-2 pearls (100gp each) (free!) </p><p>-pouch of gold dust (50gp) (free!) </p><p>-pouch of diamond dust (100gp) (free!) </p><p>-pouch of jade dust (20gp) (free!) </p><p>-pouch of ruby dust (50gp) (free!) </p><p>-small vial of Cologne mmm..yum (free!) </p><p>-1 potion of Cure Light Wounds (1 dose) (free!) </p><p>-1 potion of Sanctuary (1 dose) (free!) </p><p>Stuff I buy </p><p>Ink (8gold) </p><p>Inkpen (1sp) </p><p>Spell Component Pouch (5 gold) </p><p>Soap (5 sp) </p><p>Scroll case (1 gold) this case is ornate and worth at least 50gp (free!) </p><p>Mirror, small steel (10 gold)</p><p></p><p></p><p>ART = Artificer Level </p><p>WIZ = Wizard Level </p><p>INCAN = Incantrix Level</p><p> ARCH= Arch Mage Level</p><p></p><p>Feats by level if everything goes as planned </p><p>ART//WIZ 1 - Extraordinary Artisan (human Feat), Magical Artisan (replaces Wizard’s Scribe Scroll feat, Scribe scroll (Artificer Bonus Feat), Magical Aptitude (DM Bonus Feat), SpellFire (maybe first level character feat?) </p><p>ART//WIZ 2 - </p><p>ART//WIZ 3 - Iron Will (3rd level character feat)</p><p>ART//WIZ 4 - Extend (Bonus Artificer Feat)</p><p>ART//WIZ 5 - Empower (Bonus Wizard Spell)</p><p>ART//INCAN 6- Leadership (6th level character feat), Heighten Spell (Bonus Incantrix Feat)</p><p>ART//INCAN 7 - </p><p>ART//INCAN 8 - Extra Rings (Bonus Artificer Feat)</p><p>ART//INCAN 9 - Skill Focus spellcraft (9th level character feat), Maximize Spell (Bonus Incantrix Feat)</p><p>ART//INCAN 10 - </p><p>ART//INCAN 11 - </p><p>ART//INCAN 12 - Spell Focus Evocation (12th level character feat), Quicken Spell (Bonus Artificer Feat), Twin Spell (Bonus Incantrix Feat)</p><p>ART//INCAN 13 - </p><p>ART//INCAN 14 - </p><p>ART//INCAN 15 - Spell Focus Necromancy (15th level character feat), Persistent Spell (Bonus Incantrix Feat)</p><p>ART//ARCH 16 - Craft Construct (Bonus Artificer Feat)</p><p>ART//ARCH 17 - </p><p>ART//ARCH 18 - Improved Initiative (18th level character feat)</p><p>ART//ARCH 19 - </p><p>ART//ARCH 20 - Exceptional Artisan (Bonus Artificer Feat)</p><p></p><p></p><p>Feats I can’t figure out where to put them</p><p>Exceptional Artisan</p><p>Improved Initiative</p><p>Improved Counterspell</p><p>Reactive Counterspell</p><p>Spell Thesis</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2890222, member: 14451"] Hello, For those of you who have been piecing my various threads together lately, he is the final result. I am starting a new game as a player. Here are the rules as per the DM: [B]Gestalt characters - [/B] I chose Artificer//Wizard [B]4 [/B] Extra skill points to go towards a STR/DEX/CON skill(s) [B]4 [/B] Extra skill points to go towards a INT/WIS/CHA skill(s) [B]1 Bonus feat[/B] which must be a +2/+2 skill enhancement feat - I chose magic Aptituide [B]Any WOTC source goes[/B] [B]80 point buy system for stats - [/B] all stats are a one-for-one basis and you start at zero in each stat and must have a minimum of 3 in each stat. [B]Each player gets one mastercraft item[/B] - the item, from what I understand, get more powerful as you advancein levels. I couldn't decide, so I bargined with the DM and got Ture Nobility, I'm stinking rich. At first level this equates as favor In House (Eberron) and Noble Born (Dragon Magazine #333) for free plus a few other minor goodies. It isn't all worked out just yet, but I guess I will get more as I go up in levels. Anyway, the basic stat block should be okay, but feel free to look it over. The skills are unaltered by ability points, just the ranks I took. Mainly I would like comments on the feat selection. I have some tenative feats listed by level and a few I would like to squeeze in if possible. If I make it to level 20, he should be a 20th level Artificer//5th level Wizard//10th level Incantrix//5th level Arch Mage. However, I am not sure if it is really worth taking Arch Mage. Arcane Fire is really cool, so is shaping, but if I don't take Arch Mage I can chose 3 different feats, which is also nice. What are your thoughts on this? Feel free to change the order of when you think I would benifit most from the feat selection. [B]NOTE:[/B]The DM is considering allowing quickened Spells at +2 caster level, so keep that in mind. Also, I think he might drop the Persistent Spell feat a level or two also. Here is what I got so far: Unnamed ; Avalonian (basically human, you get the same bonus feat and bonus skills from human, -2 WIS/CON, +2 INT/WIS. They are from his source book, I don't know which one)Art1: CR 1; ECL 1; Size M; HD 1d6+2; hp 8; Init +0; Spd 30 ft; AC 10, touch 10, FF 10; Grapple -1; Atk: -1 melee (1d3 - 1, Unarmed); AL N; SV Fort +3, Ref +0, Will +3; Str 8, Dex 10, Con 12, Int 20, Wis 10, Cha 20. Languages spoken: Avalonian, Celestial, Common, Draconic, Dwarven, Elven, Undercommon Skills: Knowledge (Dungeoneering) +1, Appraise +4, Concentration +4, Craft (Armorsmith) +1, Craft (Weaponsmith) +1Decipher Script +4, Diplomacy +4, Disable Device +1, Knowledge (Arcana) +4, Knowledge (Architecture) +1, Knowledge (Geography) +1, Knowledge (History) +1, Knowledge (Local) +1, Knowledge (Nature) +1, Knowledge (Nobility) +4, Knowledge (Planes) +1, Knowledge (Religion) +1, Open Lock +1, Search +4, Spellcraft +4, Use Magic Device +4; Should be 40 skill points for class + 8 for DM kindness :). Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Artisan Bonus, Craft Reserve, Disable Trap, Extraordinary Artisan (human feat), Thanks to the magic of errata you can’t take Extraordinary Artisan twice, so I am thinking of Spellfire(1st level character feat), Item Creation, Magical Aptitude (DM Bonus feat), Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency. Other Feats: Magical Artisan - Scrolls (replace first level wizard bonus feat) Wiz Spells Known (4/4): 0--All 1--Charm person, Color Spray, Expeditious Retreat Swift, Feather Fall, Magic missile, Mage Armor, Shield, Sleep + Domain Spell (spell choice might change depending on domain spell) Domain: Going to be a domain wizard, either fire, cold ant magic or force. The DM might allow any cleric domain as a mage domain, more on that later Possessions: Scrolls I make: 2nd level spells - Knock, web, invisibility, scorching Ray x2 (125 gold 5 xp) 1st level spells - Cure Light Wounds x 4 (50 gold 2 xp) Free starting gear: Backpack 2 empty sacks a waterskin a bedroll a blanket Noble's Outfit as robes works just fine. Additionally, you have: -a reddish-brown chestnut roan stallion with a reddish mane (pick light or heavy riding horse), with full gear (meaning- bit/bridle, riding saddle, and saddlebags (2)) (all free!) (no barding!) -2 pearls (100gp each) (free!) -pouch of gold dust (50gp) (free!) -pouch of diamond dust (100gp) (free!) -pouch of jade dust (20gp) (free!) -pouch of ruby dust (50gp) (free!) -small vial of Cologne mmm..yum (free!) -1 potion of Cure Light Wounds (1 dose) (free!) -1 potion of Sanctuary (1 dose) (free!) Stuff I buy Ink (8gold) Inkpen (1sp) Spell Component Pouch (5 gold) Soap (5 sp) Scroll case (1 gold) this case is ornate and worth at least 50gp (free!) Mirror, small steel (10 gold) ART = Artificer Level WIZ = Wizard Level INCAN = Incantrix Level ARCH= Arch Mage Level Feats by level if everything goes as planned ART//WIZ 1 - Extraordinary Artisan (human Feat), Magical Artisan (replaces Wizard’s Scribe Scroll feat, Scribe scroll (Artificer Bonus Feat), Magical Aptitude (DM Bonus Feat), SpellFire (maybe first level character feat?) ART//WIZ 2 - ART//WIZ 3 - Iron Will (3rd level character feat) ART//WIZ 4 - Extend (Bonus Artificer Feat) ART//WIZ 5 - Empower (Bonus Wizard Spell) ART//INCAN 6- Leadership (6th level character feat), Heighten Spell (Bonus Incantrix Feat) ART//INCAN 7 - ART//INCAN 8 - Extra Rings (Bonus Artificer Feat) ART//INCAN 9 - Skill Focus spellcraft (9th level character feat), Maximize Spell (Bonus Incantrix Feat) ART//INCAN 10 - ART//INCAN 11 - ART//INCAN 12 - Spell Focus Evocation (12th level character feat), Quicken Spell (Bonus Artificer Feat), Twin Spell (Bonus Incantrix Feat) ART//INCAN 13 - ART//INCAN 14 - ART//INCAN 15 - Spell Focus Necromancy (15th level character feat), Persistent Spell (Bonus Incantrix Feat) ART//ARCH 16 - Craft Construct (Bonus Artificer Feat) ART//ARCH 17 - ART//ARCH 18 - Improved Initiative (18th level character feat) ART//ARCH 19 - ART//ARCH 20 - Exceptional Artisan (Bonus Artificer Feat) Feats I can’t figure out where to put them Exceptional Artisan Improved Initiative Improved Counterspell Reactive Counterspell Spell Thesis [/QUOTE]
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