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Advice for way of the wicked?
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<blockquote data-quote="Aberzanzorax" data-source="post: 5951274" data-attributes="member: 64209"><p><strong>Spoilers, spoilers everywhere!</strong></p><p></p><p>My players are just one lone session in.</p><p> </p><p>They have no thief and had a good plan to get out (using mage hand, sleep, command, etc) with several contingencies as well.</p><p> </p><p>Well, I, as DM roll in front of em. That lone guard just COULDN'T fail a save. Eventually, they were able to get out (with the oracle down to one single spell, which he used to heal Grumblejack). Shortly after that, a guard was able to play his signal horn and it all went to hell (in a bad way). </p><p> </p><p>The guards withdrew into a group at the base of the stairs, and the pcs assaulted them, with Grumblejack (grateful for the healing) leading the charge. Once again, with four guards attacking, I got three hits, one of which was a (gratefully uncomfirmed) crit. Grumblejack went down. The pcs didn't even sacrifice him....he just has a 40 foot movement rate (unarmored) and got there first.</p><p> </p><p>The pcs then gambled on using the "window" on the wall, and jumped through it to the west side of the keep...just as the warden had made his way outside his tower (right in front of them). With Grumblejack down, and the warden coming at them from the west, the guards (commanded by a drunk Blackerly) advanced from the east, through the same hole as the pcs. </p><p> </p><p>The guards were slowed by the four squares of "difficult terrain" from the fallen Grumblejack, Blackerly stumbling along behind them. Several successful saves from the warden later, and things were looking dire. Until...</p><p> </p><p> </p><p>Two things turned the tide. 1. The pcs drained the warden's strength and the Inquisitor grappled the warden and dragged him into the entranceway of his tower. Now they have a hostage. 2. Tiadora, watching over the pcs (scuttling on the ceiling invisibly) and grumblejack (perhaps sensing his fiendish potential), decided to add a bit of fun. While commanded not to help the pcs, she had no orders against helping Grumblejack (who is technically not to become part of the 9th knot). She silently dribbled a healing potion into his mouth, and he popped up with a roar: "Your God's away on Business!"</p><p> </p><p>(Grumblejack, in my campaign, is a mix between Animal from the muppets and Tom Waits, with a bit of Charles Bukowski thrown in out of combat). Here's his theme song:</p><p>[ame="http://www.youtube.com/watch?v=W9mhsW5aWJM"]Tom Waits - "God's Away On Business" - YouTube[/ame]</p><p> </p><p> </p><p> </p><p> </p><p>Blackerly, separated from his guards by an angry and vengeful Grumblejack, started shrieking for them to "Attack the ogre! SAVE ME!" And ran the only direction he could...away from the PCs and the warden's tower.</p><p> </p><p> </p><p>And that's where we left off.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5951274, member: 64209"] [b]Spoilers, spoilers everywhere![/b] My players are just one lone session in. They have no thief and had a good plan to get out (using mage hand, sleep, command, etc) with several contingencies as well. Well, I, as DM roll in front of em. That lone guard just COULDN'T fail a save. Eventually, they were able to get out (with the oracle down to one single spell, which he used to heal Grumblejack). Shortly after that, a guard was able to play his signal horn and it all went to hell (in a bad way). The guards withdrew into a group at the base of the stairs, and the pcs assaulted them, with Grumblejack (grateful for the healing) leading the charge. Once again, with four guards attacking, I got three hits, one of which was a (gratefully uncomfirmed) crit. Grumblejack went down. The pcs didn't even sacrifice him....he just has a 40 foot movement rate (unarmored) and got there first. The pcs then gambled on using the "window" on the wall, and jumped through it to the west side of the keep...just as the warden had made his way outside his tower (right in front of them). With Grumblejack down, and the warden coming at them from the west, the guards (commanded by a drunk Blackerly) advanced from the east, through the same hole as the pcs. The guards were slowed by the four squares of "difficult terrain" from the fallen Grumblejack, Blackerly stumbling along behind them. Several successful saves from the warden later, and things were looking dire. Until... Two things turned the tide. 1. The pcs drained the warden's strength and the Inquisitor grappled the warden and dragged him into the entranceway of his tower. Now they have a hostage. 2. Tiadora, watching over the pcs (scuttling on the ceiling invisibly) and grumblejack (perhaps sensing his fiendish potential), decided to add a bit of fun. While commanded not to help the pcs, she had no orders against helping Grumblejack (who is technically not to become part of the 9th knot). She silently dribbled a healing potion into his mouth, and he popped up with a roar: "Your God's away on Business!" (Grumblejack, in my campaign, is a mix between Animal from the muppets and Tom Waits, with a bit of Charles Bukowski thrown in out of combat). Here's his theme song: [ame="http://www.youtube.com/watch?v=W9mhsW5aWJM"]Tom Waits - "God's Away On Business" - YouTube[/ame] Blackerly, separated from his guards by an angry and vengeful Grumblejack, started shrieking for them to "Attack the ogre! SAVE ME!" And ran the only direction he could...away from the PCs and the warden's tower. And that's where we left off. [/QUOTE]
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