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Advice for way of the wicked?
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<blockquote data-quote="Aberzanzorax" data-source="post: 5955330" data-attributes="member: 64209"><p><strong>Session 2. (SPOILERS APLENTY)</strong></p><p></p><p>Our session 2 started (as stated above) with Grumblejack charging the drunken weasel Sergeant Blackerly while the pcs held Warden Richter hostage (6 strength and grappled) and walked him forward.</p><p> </p><p>Out of spells and most of the few resources they'd gathered, they resorted to diplomacy and intimidation, with several key speeches and compelling points (emphasized by the points of their swords and a very tiny amount of bloodletting) winning over the warden to the camp of "I'd rather live than die and have these criminals escape anyway".</p><p> </p><p>Grumblejack chases Blackerly to the dog pen, and the Sergeant opens the door, dives in, and shouts "Attack! KILL!" Grumbleajack steps up and closes the door.</p><p> </p><p> </p><p>There's a race between the remainder of the guard and the players to get to the front gate of the keep, and, in the end, we have an "OJ simpson chase scene"...a lot of very tense, very slow movements out of the keep, with the Warden deeply in harm's way. </p><p> </p><p>Blackerly spends the remainder of the session huddled in the dog pound.</p><p> </p><p>Eventually, the players and the warden get to the outside gate and some very tense negotiation occurs, with the warden tied to the gate and the gate disabled...the PCs on the side of freedom. </p><p> </p><p> </p><p>The pcs made their way across the moors, found the manor, and were let in. They made good use of the slaves, and were perhaps the least paranoid I've ever seen these players or any pcs when they drank the healing wine and ate the tasty dinners. </p><p> </p><p> </p><p>Their meeting with Thorn went without a hitch (I played him as suggested) and they seemed (rightly) intimidated by him, and perhaps even liked him. The only issue was the contract and that one of the players is a devotee of Zun Kuthoun (sp)...god of midnight and torture/pain. He was quickly convinced that the contract would not conflict with his own (or his god's) interests (in part by discussing Elise who worships the Winter Godess).</p><p> </p><p>We left off with the usual bookkeeping and levelling up/buying equipment...but they're all sending me emails about what they're doing with their three days of respite. </p><p> </p><p>So far, so good.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5955330, member: 64209"] [b]Session 2. (SPOILERS APLENTY)[/b] Our session 2 started (as stated above) with Grumblejack charging the drunken weasel Sergeant Blackerly while the pcs held Warden Richter hostage (6 strength and grappled) and walked him forward. Out of spells and most of the few resources they'd gathered, they resorted to diplomacy and intimidation, with several key speeches and compelling points (emphasized by the points of their swords and a very tiny amount of bloodletting) winning over the warden to the camp of "I'd rather live than die and have these criminals escape anyway". Grumblejack chases Blackerly to the dog pen, and the Sergeant opens the door, dives in, and shouts "Attack! KILL!" Grumbleajack steps up and closes the door. There's a race between the remainder of the guard and the players to get to the front gate of the keep, and, in the end, we have an "OJ simpson chase scene"...a lot of very tense, very slow movements out of the keep, with the Warden deeply in harm's way. Blackerly spends the remainder of the session huddled in the dog pound. Eventually, the players and the warden get to the outside gate and some very tense negotiation occurs, with the warden tied to the gate and the gate disabled...the PCs on the side of freedom. The pcs made their way across the moors, found the manor, and were let in. They made good use of the slaves, and were perhaps the least paranoid I've ever seen these players or any pcs when they drank the healing wine and ate the tasty dinners. Their meeting with Thorn went without a hitch (I played him as suggested) and they seemed (rightly) intimidated by him, and perhaps even liked him. The only issue was the contract and that one of the players is a devotee of Zun Kuthoun (sp)...god of midnight and torture/pain. He was quickly convinced that the contract would not conflict with his own (or his god's) interests (in part by discussing Elise who worships the Winter Godess). We left off with the usual bookkeeping and levelling up/buying equipment...but they're all sending me emails about what they're doing with their three days of respite. So far, so good. [/QUOTE]
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