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Advice for way of the wicked?
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<blockquote data-quote="almagest" data-source="post: 6002722" data-attributes="member: 67504"><p>Started a campaign for WotW using Maptool. I've got a cleric of Urgathoa (tried expressing that they'll likely have something to do with Asmodeus at some point, as he's the main evil god of this campaign, but the player wants to create undead and Urgathoa fits the theme better), a rogue with the burglar archetype, a totem barbarian, and a witch. They managed to break out fairly easily, and were doing well until they opened the door leading to the garden, and were spotted by a guard on patrol. One failed bluff check later and the alarm sounded. I staggered a couple encounters (guards, Blackerly + guards, guard dogs + guards, Mathias) to drain their resources and get them to panic a little. Grumblejack went down (stabilized but unconscious), and the PCs left him. Each PC went down at least once, as well, though none died. When things settled down a bit, they stabilized Blackerly (who luckily for them was still alive) and used the runic F brand to brand his face. They stabilized him and repeated this process over and over until he was finally killed. Mathias happened to reach them at the end of this process. </p><p></p><p>One thing I would do different next time is send Mathias in with some guards for protection. They managed to take him down fast, even being drained of almost all their resources.</p><p></p><p>Overall, we're all enjoying this AP so far. Hopefully the players start moving away from the "let's murder everything, ever" interpretation of evil and move towards bigger and better goals.</p></blockquote><p></p>
[QUOTE="almagest, post: 6002722, member: 67504"] Started a campaign for WotW using Maptool. I've got a cleric of Urgathoa (tried expressing that they'll likely have something to do with Asmodeus at some point, as he's the main evil god of this campaign, but the player wants to create undead and Urgathoa fits the theme better), a rogue with the burglar archetype, a totem barbarian, and a witch. They managed to break out fairly easily, and were doing well until they opened the door leading to the garden, and were spotted by a guard on patrol. One failed bluff check later and the alarm sounded. I staggered a couple encounters (guards, Blackerly + guards, guard dogs + guards, Mathias) to drain their resources and get them to panic a little. Grumblejack went down (stabilized but unconscious), and the PCs left him. Each PC went down at least once, as well, though none died. When things settled down a bit, they stabilized Blackerly (who luckily for them was still alive) and used the runic F brand to brand his face. They stabilized him and repeated this process over and over until he was finally killed. Mathias happened to reach them at the end of this process. One thing I would do different next time is send Mathias in with some guards for protection. They managed to take him down fast, even being drained of almost all their resources. Overall, we're all enjoying this AP so far. Hopefully the players start moving away from the "let's murder everything, ever" interpretation of evil and move towards bigger and better goals. [/QUOTE]
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Advice for way of the wicked?
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