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General Tabletop Discussion
*Dungeons & Dragons
Advice for ZEITGEIST setting conversion to 5e. Races and technology.
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<blockquote data-quote="Matthan" data-source="post: 6832883" data-attributes="member: 20005"><p>I'm slowly working on a conversion myself so I would personally be thrilled to have a more professional take on it. I haven't gotten very far though I have a first draft of a Deva race and I'm working on how I want to handle the campaign specific backgrounds. I have a rough draft that I want build out. What I'm building towards at the moment is to make the Zeitgeist themes completely separate from the PHB backgrounds and provide small and limited benefits that unlock as you level up. Possibly patterned similar to how Primeval Thule approached their backgrounds in 5E (though I'm not ditching normal backgrounds like them). </p><p></p><p>Guns have been giving me a hard time. I'm nervous about stepping up the damage dice like the DMG does (though I understand that reasoning) and I'm toying instead with the idea of giving them a flat bonus to attack without a damage increase. My reasoning is that one of the perks of a gun is that anyone can fire it, but not everyone could pull back a bow. To model that efficiency, I'm tinkering with a bonus to attack. It's subtle and since the firearms will most likely have the loading property, it will make them attractive without throwing off balance too far. In my mind, it gives the framework for firearms to completely replace traditional weapons as the technology improves. That's where I'm at.</p><p></p><p>For the races, Kobold Press has released two PDFs with some monstrous race options (Southland Heroes and Midgard Heroes) and the actual mechanics of the races appear to be designated as Open Content (IANAL). I will probably use bits of those.</p></blockquote><p></p>
[QUOTE="Matthan, post: 6832883, member: 20005"] I'm slowly working on a conversion myself so I would personally be thrilled to have a more professional take on it. I haven't gotten very far though I have a first draft of a Deva race and I'm working on how I want to handle the campaign specific backgrounds. I have a rough draft that I want build out. What I'm building towards at the moment is to make the Zeitgeist themes completely separate from the PHB backgrounds and provide small and limited benefits that unlock as you level up. Possibly patterned similar to how Primeval Thule approached their backgrounds in 5E (though I'm not ditching normal backgrounds like them). Guns have been giving me a hard time. I'm nervous about stepping up the damage dice like the DMG does (though I understand that reasoning) and I'm toying instead with the idea of giving them a flat bonus to attack without a damage increase. My reasoning is that one of the perks of a gun is that anyone can fire it, but not everyone could pull back a bow. To model that efficiency, I'm tinkering with a bonus to attack. It's subtle and since the firearms will most likely have the loading property, it will make them attractive without throwing off balance too far. In my mind, it gives the framework for firearms to completely replace traditional weapons as the technology improves. That's where I'm at. For the races, Kobold Press has released two PDFs with some monstrous race options (Southland Heroes and Midgard Heroes) and the actual mechanics of the races appear to be designated as Open Content (IANAL). I will probably use bits of those. [/QUOTE]
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Community
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Advice for ZEITGEIST setting conversion to 5e. Races and technology.
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