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<blockquote data-quote="LostSoul" data-source="post: 5443892" data-attributes="member: 386"><p>I haven't used a battlemap in some time. I have a custom system for dealing with combat that tends to speed things up, but it has some quirks - such as resolving actions round-by-round instead of turn-by-turn.</p><p></p><p>The last combat we ran through lasted a few hours, but it included 5 PCs + 1 Henchman vs. :</p><p>Kalarel (8th level elite controller)</p><p>Balgron the Fat (4th level lurker)</p><p>2 corruption corpses</p><p>1 dark creeper</p><p>8 zombies</p><p>1 goblin hexer</p><p>1 goblin sharpshooter</p><p>5 goblin warriors</p><p>1 hobgoblin archer</p><p>1 hobgoblin warcaster</p><p>3 hobgoblin soldiers</p><p>5 skeletons</p><p>4 gravehounds</p><p></p><p>40 combatants in a battle that lasted ~3 hours isn't so bad. Combats with fewer combatants tend to go by pretty quickly; the average encounter takes about 10-20 minutes, some being 5 minutes.</p><p></p><p>The system tends to generate a lot of "RP" based on how players describe their actions. I use a different skill system and allow PCs who draw on their skills to get a bonus to their attack roll, if that skill applies. I also detail some other ways to get bonuses, based on fictional details (being in a shield wall adds to AC, attacking a guy who's bent over at the waist gives a bonus to the attack roll, someone who's out of position and in no way to defend themselves can be maimed - like the dragonborn who got an arrow in the eye last session).</p><p></p><p>I also reduce HP by ~2.25 and don't use damage rolls.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5443892, member: 386"] I haven't used a battlemap in some time. I have a custom system for dealing with combat that tends to speed things up, but it has some quirks - such as resolving actions round-by-round instead of turn-by-turn. The last combat we ran through lasted a few hours, but it included 5 PCs + 1 Henchman vs. : Kalarel (8th level elite controller) Balgron the Fat (4th level lurker) 2 corruption corpses 1 dark creeper 8 zombies 1 goblin hexer 1 goblin sharpshooter 5 goblin warriors 1 hobgoblin archer 1 hobgoblin warcaster 3 hobgoblin soldiers 5 skeletons 4 gravehounds 40 combatants in a battle that lasted ~3 hours isn't so bad. Combats with fewer combatants tend to go by pretty quickly; the average encounter takes about 10-20 minutes, some being 5 minutes. The system tends to generate a lot of "RP" based on how players describe their actions. I use a different skill system and allow PCs who draw on their skills to get a bonus to their attack roll, if that skill applies. I also detail some other ways to get bonuses, based on fictional details (being in a shield wall adds to AC, attacking a guy who's bent over at the waist gives a bonus to the attack roll, someone who's out of position and in no way to defend themselves can be maimed - like the dragonborn who got an arrow in the eye last session). I also reduce HP by ~2.25 and don't use damage rolls. [/QUOTE]
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