Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice from GMs Requested
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5444149" data-attributes="member: 54877"><p>Another good way to stop "grid think" while still getting a lot of the advantages of it is to use everything you use with a grid--except the grid itself.</p><p> </p><p>Put the minis or tokens or whatever down on the table. Put them in approximate positions. When someone wants to move, ask them to move "about their speed or less". If they want to know if that target is 10 or 11 squares away, eyeball. If its really close, and you don't have too many rules lawyers, ask for opinions. If they guy wanting to know just moved? Let him move a bit more to remove doubt. </p><p> </p><p>If a PC wants to run between two enemies, and it is kind of borderline whether he can make it without an OA, then give him an option: Run right by one, and suffer one OA, or split the difference, make an Athletics or Acrobatics check. Succeed, no OA. Fail, two OAs. </p><p> </p><p>If someone absolutely wants to get picky about distance, whip out a flexible tape--preferably one of those used for sewing, but a carpenter one will do in a pinch. Very deliberately hold it up between you and the table, squint, and say, "look like about 9 inches to me." Then put it up. </p><p> </p><p>I guarantee that if the grid itself is the thing slowing you down, this will speed things up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5444149, member: 54877"] Another good way to stop "grid think" while still getting a lot of the advantages of it is to use everything you use with a grid--except the grid itself. Put the minis or tokens or whatever down on the table. Put them in approximate positions. When someone wants to move, ask them to move "about their speed or less". If they want to know if that target is 10 or 11 squares away, eyeball. If its really close, and you don't have too many rules lawyers, ask for opinions. If they guy wanting to know just moved? Let him move a bit more to remove doubt. If a PC wants to run between two enemies, and it is kind of borderline whether he can make it without an OA, then give him an option: Run right by one, and suffer one OA, or split the difference, make an Athletics or Acrobatics check. Succeed, no OA. Fail, two OAs. If someone absolutely wants to get picky about distance, whip out a flexible tape--preferably one of those used for sewing, but a carpenter one will do in a pinch. Very deliberately hold it up between you and the table, squint, and say, "look like about 9 inches to me." Then put it up. I guarantee that if the grid itself is the thing slowing you down, this will speed things up. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice from GMs Requested
Top