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<blockquote data-quote="Abstruse" data-source="post: 5446097" data-attributes="member: 6669048"><p>I think I see your problem...you don't need to fix the system, you need to fix your encounters. One thing I've discovered is the single biggest thing you as DM can do to speed up combat without changing the rules is to limit the different types of enemies as much as possible. Each enemy goes off on the same initiative, which means they act pretty much simultaneously. You move all the minions where you want them, then they all attack.</p><p></p><p>It takes me almost the same amount of time to run 4 monsters as it does to run 1 in the same initiative turn. The only thing that takes more time is the actual dice rolling, which is about 30 seconds to a minute each. And there is tension as the players wait to see what happens to their character or wonders if they're next on the chopping block, so it's not wasted time.</p><p></p><p>If you limit the different types of creatures to 2-3 different types per encounter, your combat will run MUCH faster. The only time I ever do more than 3 monster types in a single encounter is when one of them is a "boss". You really don't need more than 3. Something melee, something ranged, and a minion. If you pay attention to which monsters you choose, you won't miss all the different types. Pick a zombie that has a grab attack and a ghoul that does extra damage if the target's grabbed or immobilized or a creature that gets bonuses to attacks or a cool effect if it has combat advantage or allies adjacent to the target and a crapload of minions of a compatible type.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5446097, member: 6669048"] I think I see your problem...you don't need to fix the system, you need to fix your encounters. One thing I've discovered is the single biggest thing you as DM can do to speed up combat without changing the rules is to limit the different types of enemies as much as possible. Each enemy goes off on the same initiative, which means they act pretty much simultaneously. You move all the minions where you want them, then they all attack. It takes me almost the same amount of time to run 4 monsters as it does to run 1 in the same initiative turn. The only thing that takes more time is the actual dice rolling, which is about 30 seconds to a minute each. And there is tension as the players wait to see what happens to their character or wonders if they're next on the chopping block, so it's not wasted time. If you limit the different types of creatures to 2-3 different types per encounter, your combat will run MUCH faster. The only time I ever do more than 3 monster types in a single encounter is when one of them is a "boss". You really don't need more than 3. Something melee, something ranged, and a minion. If you pay attention to which monsters you choose, you won't miss all the different types. Pick a zombie that has a grab attack and a ghoul that does extra damage if the target's grabbed or immobilized or a creature that gets bonuses to attacks or a cool effect if it has combat advantage or allies adjacent to the target and a crapload of minions of a compatible type. [/QUOTE]
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