Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
(advice) How many kobolds does it take to tpk a 3rd level party?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dwimmerlied" data-source="post: 6143374" data-attributes="member: 6706967"><p>Nice, deep analysis. Thanks guys! Re; the swarmfighting feat, I just noticed that today and decided its a must. For a little more information, my players will be relatively new, with only a few sessions under their belt, but a good mix is presented. So far, (a really dumb) half orc barbarian, a human fighter, a wood elf 2handed fighter, an elf wizard and a half-elf druid. Perhaps a halfling rogue will join them. None are overly optimised at all.</p><p></p><p>The basic set up so far is, on their first foray into the mines, catching the kobolds relatively unaware, the standard encounters will be something like this;</p><p></p><p>20 kobolds armed with slings on scaffolding 20ft high. Their attack is only +3, and I think that they do only 1 or 2 damage on a hit. But the interesting thing is that they can concentrate attacks on one character at a time if they wish, and will do so particularly when someone attempts to climb the scaffolds. Even 1hp damage forces a climb check, and failure results in falling.</p><p></p><p>I think that given 2 rounds, characters could overcome, say 10 (if the wizard uses something like sleep, the fighter types hit every round and the others hit once in two rounds). Of course, this could be quite swingy...</p><p></p><p>The second element is that there is a gong that can be sounded that can bring up to 20 more kobolds (but often less) in 2 rounds from existing chambers. Further, one kobold assigned "sentry" can flee to another nearby mine and perhaps recruit more. Clever characters who spot this have a chance to stop it though.</p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6681948" target="_blank">N'raac</a></u></strong></em> ; regarding your last sentence: this is my devious plan. The second visit will see the kobolds become very devious indeed...</p><p> [MENTION=22424]delericho[/MENTION]; Yeah I kind of anticipated the math would fall apart past the first couple of "doubling monster numbers adds +2 CR." I agree with you that the absence of crowd controls will make this much better!</p></blockquote><p></p>
[QUOTE="Dwimmerlied, post: 6143374, member: 6706967"] Nice, deep analysis. Thanks guys! Re; the swarmfighting feat, I just noticed that today and decided its a must. For a little more information, my players will be relatively new, with only a few sessions under their belt, but a good mix is presented. So far, (a really dumb) half orc barbarian, a human fighter, a wood elf 2handed fighter, an elf wizard and a half-elf druid. Perhaps a halfling rogue will join them. None are overly optimised at all. The basic set up so far is, on their first foray into the mines, catching the kobolds relatively unaware, the standard encounters will be something like this; 20 kobolds armed with slings on scaffolding 20ft high. Their attack is only +3, and I think that they do only 1 or 2 damage on a hit. But the interesting thing is that they can concentrate attacks on one character at a time if they wish, and will do so particularly when someone attempts to climb the scaffolds. Even 1hp damage forces a climb check, and failure results in falling. I think that given 2 rounds, characters could overcome, say 10 (if the wizard uses something like sleep, the fighter types hit every round and the others hit once in two rounds). Of course, this could be quite swingy... The second element is that there is a gong that can be sounded that can bring up to 20 more kobolds (but often less) in 2 rounds from existing chambers. Further, one kobold assigned "sentry" can flee to another nearby mine and perhaps recruit more. Clever characters who spot this have a chance to stop it though. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6681948"]N'raac[/URL][/U][/B][/I] ; regarding your last sentence: this is my devious plan. The second visit will see the kobolds become very devious indeed... [MENTION=22424]delericho[/MENTION]; Yeah I kind of anticipated the math would fall apart past the first couple of "doubling monster numbers adds +2 CR." I agree with you that the absence of crowd controls will make this much better! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
(advice) How many kobolds does it take to tpk a 3rd level party?
Top