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General Tabletop Discussion
*Dungeons & Dragons
(advice) How many kobolds does it take to tpk a 3rd level party?
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<blockquote data-quote="delericho" data-source="post: 6143439" data-attributes="member: 22424"><p>Not quite. If you fail your Craft check by 4 or less, you make no progress in the given week, and if you fail by 5 or more you ruin some of your raw materials. It's also important to note that a natural '20' on a skill check is <em>not</em> an automatic success.</p><p></p><p>That means that the 'standard' kobold from the SRD cannot make any traps with a DC of 23 or more - he only has a +2 to his check, and so cannot succeed on the roll. (Of course, if he has assistance, masterwork tools, or some other source of a bonus, that equation changes.) Further, for anything with a DC of 12 or higher, he can't take-10, and is going to be failing quite frequently - he might be able to build the traps, but it will be a slow, costly, and frustrating process.</p><p></p><p>Nonetheless, I do tend to agree with you wrt kobolds - the fluff indicates they are sneaky traps-builders, but their stats don't really bear that out. Actually, I half wish the MM had presented a sample lair for these creatures, or at least that it had provided sample traps for them to use. Or, failing that, that it had at least referenced those traps from the DMG that were most suitable for kobolds to use.</p></blockquote><p></p>
[QUOTE="delericho, post: 6143439, member: 22424"] Not quite. If you fail your Craft check by 4 or less, you make no progress in the given week, and if you fail by 5 or more you ruin some of your raw materials. It's also important to note that a natural '20' on a skill check is [i]not[/i] an automatic success. That means that the 'standard' kobold from the SRD cannot make any traps with a DC of 23 or more - he only has a +2 to his check, and so cannot succeed on the roll. (Of course, if he has assistance, masterwork tools, or some other source of a bonus, that equation changes.) Further, for anything with a DC of 12 or higher, he can't take-10, and is going to be failing quite frequently - he might be able to build the traps, but it will be a slow, costly, and frustrating process. Nonetheless, I do tend to agree with you wrt kobolds - the fluff indicates they are sneaky traps-builders, but their stats don't really bear that out. Actually, I half wish the MM had presented a sample lair for these creatures, or at least that it had provided sample traps for them to use. Or, failing that, that it had at least referenced those traps from the DMG that were most suitable for kobolds to use. [/QUOTE]
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(advice) How many kobolds does it take to tpk a 3rd level party?
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