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(advice) how should a newbie DM start DMing?
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<blockquote data-quote="WSmith" data-source="post: 172940" data-attributes="member: 106"><p>I know that some folks will disagree, but I would recomend using the D&D Adventure Game boxed set to get new players into the game. IMO, this is the most under-rated product in the D&D game line. The benefit is without character generation you can jump in and start kicking goblin booty! The rules are more basic, with some ommissions like AoO, and a 2 or 3 page rules sheet that the players can look at. The adventures are also very simple, and based on combat and treasure gathering mostly, which is also a plus because: </p><p></p><p>1. it gets the players used to the combat rules, </p><p>2. you get to add your own flavor info and background</p><p>3. if the character is felled, than grab another and keep going</p><p></p><p>It goes to the start of third level, at which time you can either keep going with those characters but use the PHB or create new ones.</p></blockquote><p></p>
[QUOTE="WSmith, post: 172940, member: 106"] I know that some folks will disagree, but I would recomend using the D&D Adventure Game boxed set to get new players into the game. IMO, this is the most under-rated product in the D&D game line. The benefit is without character generation you can jump in and start kicking goblin booty! The rules are more basic, with some ommissions like AoO, and a 2 or 3 page rules sheet that the players can look at. The adventures are also very simple, and based on combat and treasure gathering mostly, which is also a plus because: 1. it gets the players used to the combat rules, 2. you get to add your own flavor info and background 3. if the character is felled, than grab another and keep going It goes to the start of third level, at which time you can either keep going with those characters but use the PHB or create new ones. [/QUOTE]
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(advice) how should a newbie DM start DMing?
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