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Advice: How to handle a party of mixed levels?
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<blockquote data-quote="Will" data-source="post: 836392" data-attributes="member: 5566"><p>I third (fourth, fifth, ... whatever) the FR suggestion.</p><p></p><p>The problem is that in current 3e XP progression means that it takes a _long_ time to make up a level difference. This is one reason I dislike loosing a level due to death (but that's another argument).</p><p></p><p>I was in a game where the GM decided that new players would start at 1/2 average party XP. So I was a few levels behind (6th in a party of 10th leveled).</p><p></p><p>It was awful. I kept getting my ass handed to me, and the party had to fight hard to keep me from getting creamed.</p><p></p><p>Furthermore, I finally figured out that it would be 10+ levels before I even closed within a level of the rest of the group... assuming I was able to attend every game.</p><p></p><p>An elastic scale, IMO, helps keep the party in the same field, and also, I think, accurately takes into account the horrible danger low level characters can face in tough circumstances.</p><p></p><p>Though you may want to add some DM fiat... if the high level wizard keeps Cloudkilling mooks, the low-level party members don't really deserve XP. But not always... even when high level characters can take care of a threat, one area effect spell or misstep can obliterate the low level guys.</p></blockquote><p></p>
[QUOTE="Will, post: 836392, member: 5566"] I third (fourth, fifth, ... whatever) the FR suggestion. The problem is that in current 3e XP progression means that it takes a _long_ time to make up a level difference. This is one reason I dislike loosing a level due to death (but that's another argument). I was in a game where the GM decided that new players would start at 1/2 average party XP. So I was a few levels behind (6th in a party of 10th leveled). It was awful. I kept getting my ass handed to me, and the party had to fight hard to keep me from getting creamed. Furthermore, I finally figured out that it would be 10+ levels before I even closed within a level of the rest of the group... assuming I was able to attend every game. An elastic scale, IMO, helps keep the party in the same field, and also, I think, accurately takes into account the horrible danger low level characters can face in tough circumstances. Though you may want to add some DM fiat... if the high level wizard keeps Cloudkilling mooks, the low-level party members don't really deserve XP. But not always... even when high level characters can take care of a threat, one area effect spell or misstep can obliterate the low level guys. [/QUOTE]
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