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<blockquote data-quote="jaxmthemirc" data-source="post: 5187058" data-attributes="member: 90293"><p>Awesome, I will check out those books. I myself am willing to reference third-party books when it comes to stats for armies and things like that, but I don't want the characters making any from them due to some of the ridiculous classes they have in there.</p><p></p><p>I have not DMed, but am pretty familiar with the system. Frankly I did not think a mass battle was going to be as hard as it is turning out to be! We were going to start my DMing expierence with doing mini quests, like go to this cave and fight this big monster. No XP/Loot to worry about, just a thing to get me familiar with running, and to let them play the things they wanted.</p><p>With them being level 20, I have decided to make them non-epic. So if for some reason they managed to get into the stage to take epic feats, they couldn't. It would just be normal level progression.</p><p></p><p>They did say they wanted to do the whole attacking smaller outposts and working their way up to the big stronghold that I have been designing. Only problem is, they are going to be starting off with some pretty strong armies as well which could just roll right over all these outposts. The main point for that is to at least get a taste of how to run it, and maybe give them a chance to increase their army strength. </p><p></p><p>As for running the battles, I was thinking of simply representing each of their armies with several minitaures. Breaking it down to the Platoon level and making a cumulative statistics for them all. Each time an attack that does enough damage to kill one of them, I will roll a percentile to see if it was one of their officers, which they would then take a morale hit if it was. And the Platoon itself will lose X amount of troops each time it takes X amount of damage. </p><p>These are just the ideas I have come up with in my head as to how to efficiently manage it all. But I shall go read those books now to get more info!</p><p></p><p>I will be posting the stats for the stronghold when it is finished. Maybe you guys could review it and tell me what I can do to improve it and smooth out the weaknesses. This last stronghold is going to be like the End-game for it, so I want it to be a really hard challenge!</p><p></p><p>So yea, thanks for the welcoming, thanks for the tips, and hope to see more ideas flowing!</p></blockquote><p></p>
[QUOTE="jaxmthemirc, post: 5187058, member: 90293"] Awesome, I will check out those books. I myself am willing to reference third-party books when it comes to stats for armies and things like that, but I don't want the characters making any from them due to some of the ridiculous classes they have in there. I have not DMed, but am pretty familiar with the system. Frankly I did not think a mass battle was going to be as hard as it is turning out to be! We were going to start my DMing expierence with doing mini quests, like go to this cave and fight this big monster. No XP/Loot to worry about, just a thing to get me familiar with running, and to let them play the things they wanted. With them being level 20, I have decided to make them non-epic. So if for some reason they managed to get into the stage to take epic feats, they couldn't. It would just be normal level progression. They did say they wanted to do the whole attacking smaller outposts and working their way up to the big stronghold that I have been designing. Only problem is, they are going to be starting off with some pretty strong armies as well which could just roll right over all these outposts. The main point for that is to at least get a taste of how to run it, and maybe give them a chance to increase their army strength. As for running the battles, I was thinking of simply representing each of their armies with several minitaures. Breaking it down to the Platoon level and making a cumulative statistics for them all. Each time an attack that does enough damage to kill one of them, I will roll a percentile to see if it was one of their officers, which they would then take a morale hit if it was. And the Platoon itself will lose X amount of troops each time it takes X amount of damage. These are just the ideas I have come up with in my head as to how to efficiently manage it all. But I shall go read those books now to get more info! I will be posting the stats for the stronghold when it is finished. Maybe you guys could review it and tell me what I can do to improve it and smooth out the weaknesses. This last stronghold is going to be like the End-game for it, so I want it to be a really hard challenge! So yea, thanks for the welcoming, thanks for the tips, and hope to see more ideas flowing! [/QUOTE]
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