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<blockquote data-quote="Nevvur" data-source="post: 7273753" data-attributes="member: 6783882"><p>I like boxed text when done well. [MENTION=29398]Lanefan[/MENTION] does a good job of summing up the things that can go wrong, though I have mixed feelings on the "important stuff" blurb. Some players really need to be smacked upside the head to register a clue.</p><p></p><p>That said, I haven't run an official module or AP since season 3 of adventurer's league. Since that time, I have pulled parts from official publications for use in homebrew campaigns and included boxed text in them, though this requires additional preparation. The most complex example of this was Castle Ravenloft, which hosted many NPCs that either did not exist or were not appropriate for the story. </p><p></p><p>A side note, the number of important NPCs and their interconnectedness with each other and the adventure zone may be a point of interest you'll want to explore for future threads. Personally, I find having many NPCs an enormous burden. Previewing OotA, the opening scene factored heavily into my decision to stop DMing AL. </p><p></p><p>Anyway, the reason I like boxed text is that I feel I have a good recital voice, while my regular speech when improvising is just average. The entire table becomes still when I slip into my narrator tone; it almost feels like a cheat code for capturing their attention.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7273753, member: 6783882"] I like boxed text when done well. [MENTION=29398]Lanefan[/MENTION] does a good job of summing up the things that can go wrong, though I have mixed feelings on the "important stuff" blurb. Some players really need to be smacked upside the head to register a clue. That said, I haven't run an official module or AP since season 3 of adventurer's league. Since that time, I have pulled parts from official publications for use in homebrew campaigns and included boxed text in them, though this requires additional preparation. The most complex example of this was Castle Ravenloft, which hosted many NPCs that either did not exist or were not appropriate for the story. A side note, the number of important NPCs and their interconnectedness with each other and the adventure zone may be a point of interest you'll want to explore for future threads. Personally, I find having many NPCs an enormous burden. Previewing OotA, the opening scene factored heavily into my decision to stop DMing AL. Anyway, the reason I like boxed text is that I feel I have a good recital voice, while my regular speech when improvising is just average. The entire table becomes still when I slip into my narrator tone; it almost feels like a cheat code for capturing their attention. [/QUOTE]
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