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Advice needed before my rogue commits suicide
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<blockquote data-quote="DrNilesCrane" data-source="post: 2176211" data-attributes="member: 7652"><p>Seeing if the DM will cut you a little flexability with your rogue might help make him a bit more useful, although perhaps there are some new tactics you could try? If he has a good Use Magic Device roll, he could be devastating with a Wand of Cure X Wounds against the undead (as well as keep the party healed). If there were more traps or flesh and blood enemies (cultists or something), that might give your rogue more of a role.</p><p></p><p>As for the other members of the group, it sounds like you and Wizard are the brains of the outfit (despite his Fireball tactic)...perhaps time to assert more leadership between the two of you on the rest of the party (seems like that is already started)? A private talk with the DM sounds like a good idea as well.</p><p></p><p>Are the other players enjoying the campaign despite their bad choices? It sounds like you have two players that are more serious/tactical and a couple of "beer and pretzels" gamers. Nothing wrong with either type, but they are definitely two different styles. If changing players is not an option, maybe you (and the DM) can talk about ways of making the challenges appropriate for both styles of play. Involving the other players in that discussion could help too - don't blame them for their style of play, but perhaps find a way to make it work together better?</p><p></p><p>Sorry, haven't heard of the feat either.</p></blockquote><p></p>
[QUOTE="DrNilesCrane, post: 2176211, member: 7652"] Seeing if the DM will cut you a little flexability with your rogue might help make him a bit more useful, although perhaps there are some new tactics you could try? If he has a good Use Magic Device roll, he could be devastating with a Wand of Cure X Wounds against the undead (as well as keep the party healed). If there were more traps or flesh and blood enemies (cultists or something), that might give your rogue more of a role. As for the other members of the group, it sounds like you and Wizard are the brains of the outfit (despite his Fireball tactic)...perhaps time to assert more leadership between the two of you on the rest of the party (seems like that is already started)? A private talk with the DM sounds like a good idea as well. Are the other players enjoying the campaign despite their bad choices? It sounds like you have two players that are more serious/tactical and a couple of "beer and pretzels" gamers. Nothing wrong with either type, but they are definitely two different styles. If changing players is not an option, maybe you (and the DM) can talk about ways of making the challenges appropriate for both styles of play. Involving the other players in that discussion could help too - don't blame them for their style of play, but perhaps find a way to make it work together better? Sorry, haven't heard of the feat either. [/QUOTE]
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Advice needed before my rogue commits suicide
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