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Advice Needed: Best way to work with Power Gamers?
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<blockquote data-quote="steeldragons" data-source="post: 6265914" data-attributes="member: 92511"><p>The best way to work with Powergamers...as everyone knows...is roasting.</p><p></p><p>Nice panko-parmesan crust with maybe an autumnal vegetable medley.</p><p></p><p>Though some prefer a slow braise...lil' red wine reduction. Goooooood stuff, that.</p><p></p><p>[Oh c'mon! You know someone was going to say something along these lines sooner or later! <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />]</p><p></p><p>All the suggestions thus far have been good ones. But it seems you've answered your own query...</p><p></p><p>[emphasis mine]</p><p>The obvious answer is, these are not people with whom you can roleplay. So why expect or try to? </p><p></p><p>If this is what they want to do...this is 'fun" for them...then just take the roleplay out. Have them spend their evenings just making up min/maxed/optimized/munchin/superpowers-PCs and then pit them against each other, tournament style.</p><p></p><p>Not fun for you, if you you want to be playing/DMing a roleplaying game. But, there it is.</p><p></p><p>(Psi)SeveredHead has the right of it. Talk to them. Attempted civil communication and diplomacy is always the best route to go.</p><p></p><p>This, naturally, will be fruitless since they are, as you've established, Powergamers. They will not be interested in trying to roleplay. It is unlikely they will be interested in altering their play-parameters in any fashion...which means changing your game to try to challenge them in different ways will not suit them either.</p><p></p><p>You can use the other suggestions...have them hand over their character sheets, see what they can/can't do, and throw things at them they are not prepared for, make more non-combat oriented adventures or simply overrun them with hordes of creatures. The players will, of course, call shenanigans, think you're being a "killer DM" and/or otherwise a "bad DM/game/doing it wrong" cuz you're not giving them things to fight that they are prepared for, the way they wanna and think they deserve [for some unfathomable reason], so they can "win."</p><p></p><p>If these people are actual friends of yours and you think compromise is possible, and will be satisfying to you as the DM, then great! Go for it. But I, personally, would be expecting to look for a different group of players before I would expect a suitable, <em>mutually satisfying</em>, compromise to come out of such a situation.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6265914, member: 92511"] The best way to work with Powergamers...as everyone knows...is roasting. Nice panko-parmesan crust with maybe an autumnal vegetable medley. Though some prefer a slow braise...lil' red wine reduction. Goooooood stuff, that. [Oh c'mon! You know someone was going to say something along these lines sooner or later! :angel:] All the suggestions thus far have been good ones. But it seems you've answered your own query... [emphasis mine] The obvious answer is, these are not people with whom you can roleplay. So why expect or try to? If this is what they want to do...this is 'fun" for them...then just take the roleplay out. Have them spend their evenings just making up min/maxed/optimized/munchin/superpowers-PCs and then pit them against each other, tournament style. Not fun for you, if you you want to be playing/DMing a roleplaying game. But, there it is. (Psi)SeveredHead has the right of it. Talk to them. Attempted civil communication and diplomacy is always the best route to go. This, naturally, will be fruitless since they are, as you've established, Powergamers. They will not be interested in trying to roleplay. It is unlikely they will be interested in altering their play-parameters in any fashion...which means changing your game to try to challenge them in different ways will not suit them either. You can use the other suggestions...have them hand over their character sheets, see what they can/can't do, and throw things at them they are not prepared for, make more non-combat oriented adventures or simply overrun them with hordes of creatures. The players will, of course, call shenanigans, think you're being a "killer DM" and/or otherwise a "bad DM/game/doing it wrong" cuz you're not giving them things to fight that they are prepared for, the way they wanna and think they deserve [for some unfathomable reason], so they can "win." If these people are actual friends of yours and you think compromise is possible, and will be satisfying to you as the DM, then great! Go for it. But I, personally, would be expecting to look for a different group of players before I would expect a suitable, [I]mutually satisfying[/I], compromise to come out of such a situation. [/QUOTE]
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