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General Tabletop Discussion
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Advice Needed: Best way to work with Power Gamers?
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<blockquote data-quote="gamerprinter" data-source="post: 6271458" data-attributes="member: 50895"><p>As to why they power game, the game is built to allow them to do just that. Lots of gamers see class builds as a kind of riddle, if you find the right feats that correspond to specific class features you get synergy - the combination is greater than the class feature by itself. To a person that likes to find and emphasis these synergies - it can be a very fun part of class building. Of course the results is power gaming - and that's why it happens.</p><p></p><p>My players don't want to be suboptimal, and they do find the offered synergies advantageous to class design, but thankfully, my players only do this slightly and aren't really power gamers because. Once I did have a discussion with one player that had kind of a power-gamer mentality. When I asked him about it, he looked at me incredulously saying, "what possible reason would I not want to build synergies in my class build?"</p><p></p><p>Somebody mentioned in this thread, where parties have been seen to buff themselves up and that rush in as fast as they can trying to find as many encounters to run through before their buffing expires. This makes sense, if they know that the next chamber is going to be a big fight so its smart to buff up before entering. However, if they are buffing up before they know for sure there is a big fight coming, the easy fix here, is to include several chambers with no encounters at all. Wait until their buffs expire before introducing an encounter.</p><p></p><p>In the end, I don't think you'll have much luck. If a party likes to roleplay, they roleplay. If a party likes to power game, they power game. However, if they like to power game, they are not going to roleplay (ever). If you want roleplayers, you're going to have to find different people. Its really a question of apples and oranges.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6271458, member: 50895"] As to why they power game, the game is built to allow them to do just that. Lots of gamers see class builds as a kind of riddle, if you find the right feats that correspond to specific class features you get synergy - the combination is greater than the class feature by itself. To a person that likes to find and emphasis these synergies - it can be a very fun part of class building. Of course the results is power gaming - and that's why it happens. My players don't want to be suboptimal, and they do find the offered synergies advantageous to class design, but thankfully, my players only do this slightly and aren't really power gamers because. Once I did have a discussion with one player that had kind of a power-gamer mentality. When I asked him about it, he looked at me incredulously saying, "what possible reason would I not want to build synergies in my class build?" Somebody mentioned in this thread, where parties have been seen to buff themselves up and that rush in as fast as they can trying to find as many encounters to run through before their buffing expires. This makes sense, if they know that the next chamber is going to be a big fight so its smart to buff up before entering. However, if they are buffing up before they know for sure there is a big fight coming, the easy fix here, is to include several chambers with no encounters at all. Wait until their buffs expire before introducing an encounter. In the end, I don't think you'll have much luck. If a party likes to roleplay, they roleplay. If a party likes to power game, they power game. However, if they like to power game, they are not going to roleplay (ever). If you want roleplayers, you're going to have to find different people. Its really a question of apples and oranges. [/QUOTE]
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