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Advice Needed: Best way to work with Power Gamers?
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<blockquote data-quote="Dragonsbane" data-source="post: 6272270" data-attributes="member: 6775188"><p>Although mostly already said, here are the things I personally do:</p><p></p><p>1) Keep magical items under control</p><p>2) Keep sourcebooks under control - my players use just Core and APG, and their PCs are still well-optimized lol</p><p>3) Use more numbers / surprise / tactics</p><p></p><p>In addition, I make sure to include game mechanics for non-combat things all over the place. For example, if you don't have people with knowledge skills or linguistics or other information skills players will miss hints (and I make sure to point out in examples chances for nice-XP combat and loot too). </p><p></p><p>One of my favorites is RP skills. EVERY NPC interaction in my game includes two checks beforehand - an "offensive" RP skill (Diplomacy, Bluff, or Intimidate) and a defensive one (Sense Motive). This gives the RP a sense of where to go, and then on top of that I make sure the RP would make it happen. Players who just roll for those things and then don't RP (ie "I got a 27 on my Diplomacy so I talk with him about the quest, whats my info, I got a 27 so I MUST know!!") simply don't get anywhere <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I read that link on the Stormwind Fallacy, and tbh it seems like the author is trying to make his point via debate-style antics. Although my RPers do optimize their characters, I really can't agree too much with the author. After DMing hundreds of players, in my games I had people that are mostly one (RP) or mostly the other (min-max), with very few falling into the "both" category. Not to mention, when I do have a RPer who optimizes his PC, this is almost always because the RPer learned that his PC gets left in the dust when around the min-maxer, so it was a necessary part of PC survival and playability to "learn" how to min-max.</p><p></p><p>Just my experience! Not saying I am 100% right <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dragonsbane, post: 6272270, member: 6775188"] Although mostly already said, here are the things I personally do: 1) Keep magical items under control 2) Keep sourcebooks under control - my players use just Core and APG, and their PCs are still well-optimized lol 3) Use more numbers / surprise / tactics In addition, I make sure to include game mechanics for non-combat things all over the place. For example, if you don't have people with knowledge skills or linguistics or other information skills players will miss hints (and I make sure to point out in examples chances for nice-XP combat and loot too). One of my favorites is RP skills. EVERY NPC interaction in my game includes two checks beforehand - an "offensive" RP skill (Diplomacy, Bluff, or Intimidate) and a defensive one (Sense Motive). This gives the RP a sense of where to go, and then on top of that I make sure the RP would make it happen. Players who just roll for those things and then don't RP (ie "I got a 27 on my Diplomacy so I talk with him about the quest, whats my info, I got a 27 so I MUST know!!") simply don't get anywhere :) I read that link on the Stormwind Fallacy, and tbh it seems like the author is trying to make his point via debate-style antics. Although my RPers do optimize their characters, I really can't agree too much with the author. After DMing hundreds of players, in my games I had people that are mostly one (RP) or mostly the other (min-max), with very few falling into the "both" category. Not to mention, when I do have a RPer who optimizes his PC, this is almost always because the RPer learned that his PC gets left in the dust when around the min-maxer, so it was a necessary part of PC survival and playability to "learn" how to min-max. Just my experience! Not saying I am 100% right :) [/QUOTE]
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