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Advice Needed: Best way to work with Power Gamers?
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 6295014" data-attributes="member: 6390"><p>Another way to handle it is talk to the group.</p><p></p><p>Find out what the powergamers want. Do they want optimized combat monsters, guys to rival Hercules and women to rival Xena, with mages that could go toe to toe with Sauramon? There's nothing wrong with wanting that. Hell, from an RP standpoint, warriors and mages would seek to be the best they can be so they didn't get brutally murdered by monsters.</p><p></p><p>Then find out what the non-powergamers want. Do they want to be investigators, social mavens, political powerhouses who use skills and/or magic to get their way?</p><p></p><p>If some people want characters who are more the political types and robbers, then take a page from the old Shadowrun stuff.</p><p></p><p>Let the non-combat players do stuff during combat like point out certain enemies, call out the types of spells being used, use their skills for information, while the combatacons make mincemeat out of the monsters.</p><p></p><p>Find out what the players want, and why they want to play that way. Hell, you're all functioning adults, just reason it out.</p><p></p><p>Oh, and in regards to the guy who would buy the module and read it and call the GM out? He'd be looking for a new group. Fast.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 6295014, member: 6390"] Another way to handle it is talk to the group. Find out what the powergamers want. Do they want optimized combat monsters, guys to rival Hercules and women to rival Xena, with mages that could go toe to toe with Sauramon? There's nothing wrong with wanting that. Hell, from an RP standpoint, warriors and mages would seek to be the best they can be so they didn't get brutally murdered by monsters. Then find out what the non-powergamers want. Do they want to be investigators, social mavens, political powerhouses who use skills and/or magic to get their way? If some people want characters who are more the political types and robbers, then take a page from the old Shadowrun stuff. Let the non-combat players do stuff during combat like point out certain enemies, call out the types of spells being used, use their skills for information, while the combatacons make mincemeat out of the monsters. Find out what the players want, and why they want to play that way. Hell, you're all functioning adults, just reason it out. Oh, and in regards to the guy who would buy the module and read it and call the GM out? He'd be looking for a new group. Fast. [/QUOTE]
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