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Advice Needed: Converting Spells Across Elements
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<blockquote data-quote="famousringo" data-source="post: 6605450" data-attributes="member: 6792445"><p>Yeah, they've definitely designed the game so that fire does the most damage in the largest area, but faces the most resistance. Just look at the other elements:</p><p></p><p>Cold: Does about 1/3 less damage than fire, sometimes hits smaller area, tends to control movement in lieu of damage.</p><p></p><p>Lightning: Tends to do direct strikes or lines rather than large areas. Also tends to do less damage than fire.</p><p></p><p>Acid: Does D4s instead of D6s or D8s, sometimes damage over time, otherwise may hit large areas or specific targets, as fire does.</p><p></p><p>Lightning spell options are actually pretty decent already. Dropping damage dice is probably a good idea. Altering the area affected might also be appropriate. For example, perhaps Melf's Zapping Meteors should be single-target bolts. If your player wants an area spell, he can pick Lightning Bolt.</p><p></p><p>Another option is one that I think maybe sorcerers should have right out the gate: A metamagic option to change elements. This would let the sorcerer add his dragon bonus to whatever elemental damage spell tickles his fancy, but at the cost of a precious metamagic option and an expenditure of sorcery points (probably just 1) every time he does so. The upside to this for the sorcerer is that he doesn't end up stuck with a repertoire of only lightning spells when he finally does meet that immune bad guy.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6605450, member: 6792445"] Yeah, they've definitely designed the game so that fire does the most damage in the largest area, but faces the most resistance. Just look at the other elements: Cold: Does about 1/3 less damage than fire, sometimes hits smaller area, tends to control movement in lieu of damage. Lightning: Tends to do direct strikes or lines rather than large areas. Also tends to do less damage than fire. Acid: Does D4s instead of D6s or D8s, sometimes damage over time, otherwise may hit large areas or specific targets, as fire does. Lightning spell options are actually pretty decent already. Dropping damage dice is probably a good idea. Altering the area affected might also be appropriate. For example, perhaps Melf's Zapping Meteors should be single-target bolts. If your player wants an area spell, he can pick Lightning Bolt. Another option is one that I think maybe sorcerers should have right out the gate: A metamagic option to change elements. This would let the sorcerer add his dragon bonus to whatever elemental damage spell tickles his fancy, but at the cost of a precious metamagic option and an expenditure of sorcery points (probably just 1) every time he does so. The upside to this for the sorcerer is that he doesn't end up stuck with a repertoire of only lightning spells when he finally does meet that immune bad guy. [/QUOTE]
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Advice Needed: Converting Spells Across Elements
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