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Advice Needed: Converting Spells Across Elements
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<blockquote data-quote="Shiroiken" data-source="post: 6605484" data-attributes="member: 6775477"><p>Since you've already given permission, I wouldn't take it away (but I wouldn't have given it out in the first place). You can modify the agreement, which should be acceptable by the player.</p><p></p><p>I would consider limiting the overall number of spells he can convert, and limit what spells can be chosen. Zapping Ray shouldn't really be game breaking, nor Melf's Minute Meteors (which is a Concentration spell). Lightning Ball, Wall of Lightning, and any other large AOE spells should be a big fat NO! I would say that he can only convert 1 spell to lightning damage for every spell that naturally deals lightning damage. This should keep him from going crazy and breaking the game (which he doesn't sound like he is doing anyway). </p><p></p><p>You could also make up your own lightning spells that do similar (but different) things than existing spells. For example, Zapping Ray might deal less damage, but force the target to lose their reaction until the start of their next turn (not super useful, but gives it better flavor). Melfs Ball Lightning might deal less damage per ball, but use Con save and give Disadvantage to all Dex Checks and Attacks until after their next Turn. My examples probably suck, but they should give you an idea of what I'm talking about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6605484, member: 6775477"] Since you've already given permission, I wouldn't take it away (but I wouldn't have given it out in the first place). You can modify the agreement, which should be acceptable by the player. I would consider limiting the overall number of spells he can convert, and limit what spells can be chosen. Zapping Ray shouldn't really be game breaking, nor Melf's Minute Meteors (which is a Concentration spell). Lightning Ball, Wall of Lightning, and any other large AOE spells should be a big fat NO! I would say that he can only convert 1 spell to lightning damage for every spell that naturally deals lightning damage. This should keep him from going crazy and breaking the game (which he doesn't sound like he is doing anyway). You could also make up your own lightning spells that do similar (but different) things than existing spells. For example, Zapping Ray might deal less damage, but force the target to lose their reaction until the start of their next turn (not super useful, but gives it better flavor). Melfs Ball Lightning might deal less damage per ball, but use Con save and give Disadvantage to all Dex Checks and Attacks until after their next Turn. My examples probably suck, but they should give you an idea of what I'm talking about :) [/QUOTE]
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Advice Needed: Converting Spells Across Elements
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