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Advice Needed Dump Prestige classes IMC yay or nay
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<blockquote data-quote="Larry Fitz" data-source="post: 576798" data-attributes="member: 3949"><p>There is not a problem with saying "NoPrC's" as such. Players do not have some sort of inalienable right to have PrC's, however, they do have a use, in fact it's stated on page 27 of the DMG:</p><p></p><p><em> Prestige classes allow DMs to create campaign specific, exclusive roles and positions as classes. These special roles offer abilities and powers otherwise inaccessible to PCs and focus them in specific, interesting directions. </em></p><p></p><p>PrC's are not supposed to make super characters nor excel a character beyond the core classes in the core class' own niche. That is my opinion, not D&D canon. The idea is to use PrC's to make your world come alive for the PC's, not to allow them as some sort of freakish experiment in munchkin mathematics. If a player asks if the can be a Deepwoods Sniper/Undead Stalker/Dwarf Hunter whatever, ask yourself if such a thing has a place in your game world, or if you want it to. I will not allow characters to have PrC's that don't fit in my world just because they give characters some cheatarrific new ability. Don't look to have a character who can do critical damage to constructs or undead in my campaign, or be able to hit everyone in a 60 foot radius with an arrow while not provoking AoO's from the eight guys who have you surrounded. Not because I'm against PC's doing "cool stuff" but I'm against abilities that manipulate the mechanics of the game without any consideration for realism. My most basic rule zero is, "If it seems patently absurd, then it is." In summation, PrC's are for you to enrich your game world, and share that enrichment with PC's, not to just add nifty number cruncjing abilities to characters. If a PrC fits your world and players want to play it, go for it. Just don't feel you need to use them. They are optional.</p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 576798, member: 3949"] There is not a problem with saying "NoPrC's" as such. Players do not have some sort of inalienable right to have PrC's, however, they do have a use, in fact it's stated on page 27 of the DMG: [I] Prestige classes allow DMs to create campaign specific, exclusive roles and positions as classes. These special roles offer abilities and powers otherwise inaccessible to PCs and focus them in specific, interesting directions. [/I] PrC's are not supposed to make super characters nor excel a character beyond the core classes in the core class' own niche. That is my opinion, not D&D canon. The idea is to use PrC's to make your world come alive for the PC's, not to allow them as some sort of freakish experiment in munchkin mathematics. If a player asks if the can be a Deepwoods Sniper/Undead Stalker/Dwarf Hunter whatever, ask yourself if such a thing has a place in your game world, or if you want it to. I will not allow characters to have PrC's that don't fit in my world just because they give characters some cheatarrific new ability. Don't look to have a character who can do critical damage to constructs or undead in my campaign, or be able to hit everyone in a 60 foot radius with an arrow while not provoking AoO's from the eight guys who have you surrounded. Not because I'm against PC's doing "cool stuff" but I'm against abilities that manipulate the mechanics of the game without any consideration for realism. My most basic rule zero is, "If it seems patently absurd, then it is." In summation, PrC's are for you to enrich your game world, and share that enrichment with PC's, not to just add nifty number cruncjing abilities to characters. If a PrC fits your world and players want to play it, go for it. Just don't feel you need to use them. They are optional. [/QUOTE]
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