So I am eagerly working to construct a campaign setting that is populated by humans as the main sapient race. That is to say the world is more like Conan the Barbarian, or the works of JRR Martin. While still using the Pathfinder rules, I'd like to keep things fairly simple in the race selection and keep it at just Homo Sapiens.
The inspiration for this setting is the early Iron Age, late Bronze age and I am going for that ancient world feel, so things like a halfling, dwarf or an elf would be a extremely rare mythic being one might encounter but not actually a playable race. Elves would essentially be fey celestial things, the same with dwarves and halflings.
So far I want to use the baseline human racial traits already in the pathfinder rules, but instead of two traits you get three, the third having to be specific to your characters country of origin or place one was raised. So basically you can pick two traits, and then the regional trait table is where you pick a third trait.
There would also be the option of trading in the first level bonus feat that comes with being human in exchange for say being small sized (Alla Tyrion Lannister) or a few select bloodlines similar to the Sorcerer bloodlines that would give some boosts like say a vampiric bloodline would give one teeth allowing them to feed on a recently dead corporeal creature that has blood. Or a Demonic bloodline for those whose ancestry is tainted by demons. For balance reasons sorcerers do not have access to these types of bloodlines as they already get one via class feature.
Your probably asking, Why no elves, dwarves, lizardfolk? Well the simple reason is that its the DM's (Me) preference, the longer explanations are that I'd rather have lore that explains the origins of one sapient mortal race as opposed to a bajillion and finally I get tired of all the Assimar clerics, Elf Wizards and picking races solely for stat boosts.
My main question is, would this seem balanced?
The inspiration for this setting is the early Iron Age, late Bronze age and I am going for that ancient world feel, so things like a halfling, dwarf or an elf would be a extremely rare mythic being one might encounter but not actually a playable race. Elves would essentially be fey celestial things, the same with dwarves and halflings.
So far I want to use the baseline human racial traits already in the pathfinder rules, but instead of two traits you get three, the third having to be specific to your characters country of origin or place one was raised. So basically you can pick two traits, and then the regional trait table is where you pick a third trait.
There would also be the option of trading in the first level bonus feat that comes with being human in exchange for say being small sized (Alla Tyrion Lannister) or a few select bloodlines similar to the Sorcerer bloodlines that would give some boosts like say a vampiric bloodline would give one teeth allowing them to feed on a recently dead corporeal creature that has blood. Or a Demonic bloodline for those whose ancestry is tainted by demons. For balance reasons sorcerers do not have access to these types of bloodlines as they already get one via class feature.
Your probably asking, Why no elves, dwarves, lizardfolk? Well the simple reason is that its the DM's (Me) preference, the longer explanations are that I'd rather have lore that explains the origins of one sapient mortal race as opposed to a bajillion and finally I get tired of all the Assimar clerics, Elf Wizards and picking races solely for stat boosts.
My main question is, would this seem balanced?
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