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Advice needed: How to slowly reveal the presence of a hive mind
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<blockquote data-quote="solamon77" data-source="post: 7401939" data-attributes="member: 6861970"><p>Thanks again for some more great ideas. Riley37 & TheSword, you guys have really inspired me.</p><p></p><p>To answer a couple questions:</p><p></p><p>Why are the PCs there?</p><p>My campaign is a sandbox game that narratively keeps the focus on the interaction between three regular guys (the main PCs) trying to strike it rich as adventurers. Pretty classic stuff, but I'm really pleased with how well the three main PCs interact with each other. Their interactions would be at home in a Bioware RPG. </p><p></p><p>The "adventure" part of the game is loosely based around Rappan Athuk as the main focus, although to be honest, they haven't actually been in Rappan Athuk itself in almost a year now. We have a tendency to get sidetracked, but whatever, it's there when they want to go back. For the record, I put Rappan Athuk in place of the Warlock's Crypt in the Western Heartlands of Faerun.</p><p></p><p>This current event started out with a simple random encounter while the party was hex-crawling around the wilderness map. The PCs came across an overturned Seven Suns Trading Coster wagon that had been run off the road by bandits (it was traveling the Trade Way from Baldur's Gate to Waterdeep). The PCs discovered that, upon escaping the bandits, the wagon broke an axle. While trying to repair their wagon, the traders were beset by large spiders and dragged off. </p><p></p><p>Upon further investigation, they found a little girl hiding in a barrel, having been put there by one of the wagon guards when the spiders attacked. She begged the party to find her father, incentivizing them by dropping numerous hints about how rich, important, and grateful her dad would be. The party, following the drag marks on the ground, searched around for a bit and found the Spider Lair a half mile to the northeast... and down they went.</p><p></p><p>Can any of the party Speak to Animals?</p><p></p><p>No and the spiders have only the most rudimentary intelligence when not being directed by the hive. But now that you mention it, its a great idea. I can drop a Speak to Animals scroll or wand on the next dead adventurer they loot. I think I'll do that. Sounds interesting. If they use this scroll for the right reasons, it might be a big clue.</p><p></p><p>Is there a possibility of trade?</p><p></p><p>Sure. The party is going to get the opportunity to start their own town in the coming months. One of the PCs is very concerned with building himself a nest egg to fall back on, realizing that he can't be an adventurer forever. Having a Hive Queen as a friend would be useful for a million reasons, trade being just the beginning. If they side with the Hive Queen, she will ultimately give them the ability to contact her by speaking to any spider. Of course they'd have to wait however long to get a message back, but think about how useful that would be as an adventurer.</p></blockquote><p></p>
[QUOTE="solamon77, post: 7401939, member: 6861970"] Thanks again for some more great ideas. Riley37 & TheSword, you guys have really inspired me. To answer a couple questions: Why are the PCs there? My campaign is a sandbox game that narratively keeps the focus on the interaction between three regular guys (the main PCs) trying to strike it rich as adventurers. Pretty classic stuff, but I'm really pleased with how well the three main PCs interact with each other. Their interactions would be at home in a Bioware RPG. The "adventure" part of the game is loosely based around Rappan Athuk as the main focus, although to be honest, they haven't actually been in Rappan Athuk itself in almost a year now. We have a tendency to get sidetracked, but whatever, it's there when they want to go back. For the record, I put Rappan Athuk in place of the Warlock's Crypt in the Western Heartlands of Faerun. This current event started out with a simple random encounter while the party was hex-crawling around the wilderness map. The PCs came across an overturned Seven Suns Trading Coster wagon that had been run off the road by bandits (it was traveling the Trade Way from Baldur's Gate to Waterdeep). The PCs discovered that, upon escaping the bandits, the wagon broke an axle. While trying to repair their wagon, the traders were beset by large spiders and dragged off. Upon further investigation, they found a little girl hiding in a barrel, having been put there by one of the wagon guards when the spiders attacked. She begged the party to find her father, incentivizing them by dropping numerous hints about how rich, important, and grateful her dad would be. The party, following the drag marks on the ground, searched around for a bit and found the Spider Lair a half mile to the northeast... and down they went. Can any of the party Speak to Animals? No and the spiders have only the most rudimentary intelligence when not being directed by the hive. But now that you mention it, its a great idea. I can drop a Speak to Animals scroll or wand on the next dead adventurer they loot. I think I'll do that. Sounds interesting. If they use this scroll for the right reasons, it might be a big clue. Is there a possibility of trade? Sure. The party is going to get the opportunity to start their own town in the coming months. One of the PCs is very concerned with building himself a nest egg to fall back on, realizing that he can't be an adventurer forever. Having a Hive Queen as a friend would be useful for a million reasons, trade being just the beginning. If they side with the Hive Queen, she will ultimately give them the ability to contact her by speaking to any spider. Of course they'd have to wait however long to get a message back, but think about how useful that would be as an adventurer. [/QUOTE]
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