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Advice needed on DM-player conflict (long)
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<blockquote data-quote="shilsen" data-source="post: 182290" data-attributes="member: 198"><p>Okay, here's the situation. My group is in a RttToEE campaign, and the DM has decided that my PC is too powerful (and that archery in 3e is broken) and wants to retroactively remove some prestige classes. Although I figure that he gets the final word on it, since he is the DM, I'm currently arguing with him about the fact, so I wanted some input from you guys on whether I'm right or wrong. </p><p></p><p>Here's the party:</p><p>Arwan - Elf Wiz5(Necro)/Alienist4 (likes to fireball or magic missile everything)</p><p>Brandon - Human Rgr2/Clr8 of Kord (hacks stuff with a greatsword - period!)</p><p>Eranilor (My PC) - Rog5/Rgr3 (alternate)/Deepwood Sniper2 (archer cum scout)</p><p>Joshua (secondary PC I'm running) - Clr9 of St. Cuthbert (main divine caster & backup melee)</p><p>Tink - Kender Rog6/Wiz3 (great hide/move silent abilities - and that's about it)</p><p>[I've been running a secondary PC since we started with a smaller party, and since the player of Brandon does literally no spellcasting - although he's getting better]</p><p></p><p>Eranilor has 6 feats in archery and with comp. longbows (P.B.Shot, Rapid Shot, Precise Shot, Far Shot, W.Focus, Imp. Critical), and with greater magic weapon spells from Brandon and Joshua, currently attacks at +24 to hit (+22/+22/+17 with Rapid Shot) and does 1d8 + 8 dmg per shot (1d8 + 11 at 30 ft vs. select opponents), with criticals at 18-20/x4 (due to the PrC). </p><p></p><p>The DM thinks archers are broken in 3e, because of the stacking of bow and arrow enchantments, and the fact that they do damage at range. I argued that the advantage melee combatants get is that they can choose to disarm, sunder, trip, make AoOs, change their AC and damage bonuses (Expertise, Power Attack) to suit the situation, deal subdual damage, etc., whereas archers can only hit and cause damage. The problem is that it's next to unnoticeable in this group since neither the PCs nor the NPCs and opponents we face ever do anything other than run at things and hit them. It took me a month of gaming to persuade them to flank opponents! Brandon has <strong>never</strong> used a single combat maneuver over 7 lvls (started at 4th) of gaming, and his player is getting peeved because my PC does more damage. According to my DM, a 10th lvl character consistently doing 40 pts of damage in a round and being able to hit ACs in the 40s on a good roll, is overpowered. I think a powerful PC should be able to do that. To a certain extent, I think I'm being penalised for making an effective character. In fact, during our last gaming session, we found Boots of Speed and the DM actually said that anyone could take them other than my PC, since that would make him more powerful. So Brandon (currently toting about 80,000 gp of magic items as a 10th lvl PC!) did. </p><p></p><p>The main problem is that I think my DM is both thinking of 2e power levels, and reacting to the high-level issues of 3e (he's never DM-ed at this level before), and having a knee-jerk reaction. So nerfing my PC won't solve anything, since there'll be problems as soon as Joshua starts casting Slay Living and Harm. I actually suggested that I give him (my DM) suggestions about how to challenge high-lvl characters in general (and archers in particular), but he didn't want that either. He also frequents these boards (doesn't post), so I suggested that he post for suggestions here, but he didn't want to do that either. </p><p></p><p>So, there's my problem. My DM is a nice guy and it's a fun group, so I don't want to jeopardise it. Am I right/wrong? What do I do? Any suggestions? And let me know if any of the above needs clarification. Thanks.</p></blockquote><p></p>
[QUOTE="shilsen, post: 182290, member: 198"] Okay, here's the situation. My group is in a RttToEE campaign, and the DM has decided that my PC is too powerful (and that archery in 3e is broken) and wants to retroactively remove some prestige classes. Although I figure that he gets the final word on it, since he is the DM, I'm currently arguing with him about the fact, so I wanted some input from you guys on whether I'm right or wrong. Here's the party: Arwan - Elf Wiz5(Necro)/Alienist4 (likes to fireball or magic missile everything) Brandon - Human Rgr2/Clr8 of Kord (hacks stuff with a greatsword - period!) Eranilor (My PC) - Rog5/Rgr3 (alternate)/Deepwood Sniper2 (archer cum scout) Joshua (secondary PC I'm running) - Clr9 of St. Cuthbert (main divine caster & backup melee) Tink - Kender Rog6/Wiz3 (great hide/move silent abilities - and that's about it) [I've been running a secondary PC since we started with a smaller party, and since the player of Brandon does literally no spellcasting - although he's getting better] Eranilor has 6 feats in archery and with comp. longbows (P.B.Shot, Rapid Shot, Precise Shot, Far Shot, W.Focus, Imp. Critical), and with greater magic weapon spells from Brandon and Joshua, currently attacks at +24 to hit (+22/+22/+17 with Rapid Shot) and does 1d8 + 8 dmg per shot (1d8 + 11 at 30 ft vs. select opponents), with criticals at 18-20/x4 (due to the PrC). The DM thinks archers are broken in 3e, because of the stacking of bow and arrow enchantments, and the fact that they do damage at range. I argued that the advantage melee combatants get is that they can choose to disarm, sunder, trip, make AoOs, change their AC and damage bonuses (Expertise, Power Attack) to suit the situation, deal subdual damage, etc., whereas archers can only hit and cause damage. The problem is that it's next to unnoticeable in this group since neither the PCs nor the NPCs and opponents we face ever do anything other than run at things and hit them. It took me a month of gaming to persuade them to flank opponents! Brandon has [b]never[/b] used a single combat maneuver over 7 lvls (started at 4th) of gaming, and his player is getting peeved because my PC does more damage. According to my DM, a 10th lvl character consistently doing 40 pts of damage in a round and being able to hit ACs in the 40s on a good roll, is overpowered. I think a powerful PC should be able to do that. To a certain extent, I think I'm being penalised for making an effective character. In fact, during our last gaming session, we found Boots of Speed and the DM actually said that anyone could take them other than my PC, since that would make him more powerful. So Brandon (currently toting about 80,000 gp of magic items as a 10th lvl PC!) did. The main problem is that I think my DM is both thinking of 2e power levels, and reacting to the high-level issues of 3e (he's never DM-ed at this level before), and having a knee-jerk reaction. So nerfing my PC won't solve anything, since there'll be problems as soon as Joshua starts casting Slay Living and Harm. I actually suggested that I give him (my DM) suggestions about how to challenge high-lvl characters in general (and archers in particular), but he didn't want that either. He also frequents these boards (doesn't post), so I suggested that he post for suggestions here, but he didn't want to do that either. So, there's my problem. My DM is a nice guy and it's a fun group, so I don't want to jeopardise it. Am I right/wrong? What do I do? Any suggestions? And let me know if any of the above needs clarification. Thanks. [/QUOTE]
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