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Advice needed on DM-player conflict (long)
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<blockquote data-quote="Mark" data-source="post: 182314" data-attributes="member: 5"><p>My advice is to come up with so cool an idea that your group will be willing to put the current game on hold and let you DM for three or four sessions.</p><p></p><p>Start the group at first level (why you guys started at fourth without understanding how combat works is odd) and get everyone to learn how to play in some painless, seamless way. Over those three or four sessions, teach them everything you can, including how to remind people of the rules when they forget them without messing with people's karmic state at the gaming table. When these sessions are over, go back to the other game with this new-found knowledge.</p><p></p><p>Barring this, suck it up and try not spoil the game for anyone, including the DM by arguing the rules. You might know better, and believe that your only trying to help, but if a DM makes a call and you've continued to argue (your word, mind you, not mine) than you are hurting the game (and maybe, unbeknownst to you, breeding ill will with those you are trying to help).</p><p></p><p>Finally, ask the group if when you are finished with the current module, you can take a turn at DMing. If they agree, start off at first level and do it the way that best helps everyone to learn the rules and enjoy the game simultaneously.</p><p></p><p>Just my advice and not the only way, of course. Good luck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark, post: 182314, member: 5"] My advice is to come up with so cool an idea that your group will be willing to put the current game on hold and let you DM for three or four sessions. Start the group at first level (why you guys started at fourth without understanding how combat works is odd) and get everyone to learn how to play in some painless, seamless way. Over those three or four sessions, teach them everything you can, including how to remind people of the rules when they forget them without messing with people's karmic state at the gaming table. When these sessions are over, go back to the other game with this new-found knowledge. Barring this, suck it up and try not spoil the game for anyone, including the DM by arguing the rules. You might know better, and believe that your only trying to help, but if a DM makes a call and you've continued to argue (your word, mind you, not mine) than you are hurting the game (and maybe, unbeknownst to you, breeding ill will with those you are trying to help). Finally, ask the group if when you are finished with the current module, you can take a turn at DMing. If they agree, start off at first level and do it the way that best helps everyone to learn the rules and enjoy the game simultaneously. Just my advice and not the only way, of course. Good luck. :) [/QUOTE]
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Advice needed on DM-player conflict (long)
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