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Advice needed on DM-player conflict (long)
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<blockquote data-quote="Shallown" data-source="post: 182347" data-attributes="member: 1368"><p>We have the exact same issue in our group. We have an 8 party member group going into the outer fane and our archer literally wipes things out. He is a fighter/ranger/order of bow 4/3/2 and is looking towards deep woods sniper soon. He did 148 points of damage to a single target with two criticals last session. That may be an exception but as a rule he is +24 or so to hit and does 1d8+11 or so at 30 feet or less. </p><p></p><p>I play in the game and try to help the GM think of ways to limit his effectiveness. (I am also a GM for most of the same group on another day of the week)</p><p></p><p>The only problem the archer has now is the enemy has had ebough time to learn who is most dangerous and will work at taking him down first. </p><p></p><p>There isn't an easy solution but retroactively screwing you or limiting what you can do in a metagame way is wrong, You should both be able to come to an adult middle ground. Perhaps switch for a session with a melee guy and show them how effective they could be run compared to your archer. </p><p></p><p>Hopefully that helps</p></blockquote><p></p>
[QUOTE="Shallown, post: 182347, member: 1368"] We have the exact same issue in our group. We have an 8 party member group going into the outer fane and our archer literally wipes things out. He is a fighter/ranger/order of bow 4/3/2 and is looking towards deep woods sniper soon. He did 148 points of damage to a single target with two criticals last session. That may be an exception but as a rule he is +24 or so to hit and does 1d8+11 or so at 30 feet or less. I play in the game and try to help the GM think of ways to limit his effectiveness. (I am also a GM for most of the same group on another day of the week) The only problem the archer has now is the enemy has had ebough time to learn who is most dangerous and will work at taking him down first. There isn't an easy solution but retroactively screwing you or limiting what you can do in a metagame way is wrong, You should both be able to come to an adult middle ground. Perhaps switch for a session with a melee guy and show them how effective they could be run compared to your archer. Hopefully that helps [/QUOTE]
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