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Advice needed on DM-player conflict (long)
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<blockquote data-quote="TrizzlWizzl" data-source="post: 182461" data-attributes="member: 3510"><p>Well... thing is, the original poster was playing RttToEE, which doesn't have any 20th level casters in it [flip, flip]. Nope. Don't see any.</p><p></p><p>Instead of unfairly nerfing the archer, I would go with the tools already included with the module (as a player, if I'm playing a published adventure and the DM just power-ups the foes to decrease my efficacy I'm going to be a little pissed off). I have a theory that your (shilsen's) DM is in fact a bit lazy and hasn't really done his "homework", that is to say: taken a fair bit of time before the session to go over his NPCs abilities, with an eye towards maybe decreasing the archer's deadly's efficiency.</p><p></p><p> Let's see... [flip to random NPC]</p><p></p><p>Okay. Here we go. I don't want to give too much away, but it looks like a lot of these cultists have some kind of <em>summon monster</em> spell. Hey shilsen, have you even had a monster just pop up right beside you and start harrassing you as you tried to fire your arrows? A lot of these guys also have <em>command</em>. You can't really fire your bow if you're running away from battle ("flee!").</p><p></p><p>Basically, I see nothing wrong with using a creature or NPC's spells or abilities to address PCs doing tons of damage. Is your DM using the NPC's "buff" spells and items (like potions, wands, etc.)? I just saw one NPC with a <em>potion of blur</em>. Something tells me your DM hasn't (or won't) implement it. Is your DM using sound combat tactics (like using 'fodder' to charge your fighters while casters stand back and address 'artillery' foes such as yourself and your wizard/alienist)?</p><p></p><p>Most importantly: has your party ever had a member die? Drop below zero hp even? If not, I'd say your DM definately isn't doing his homework. Flipping through the book I see plenty of ways to combat high-level archers.</p><p></p><p>shilsen... if you give me an example from your RttToEE game where you kicked absolute ass, maybe I (or someone else) can give examples of how the monsters/NPCs could have found different tactics to provide more of a challenge (which, who knows, maybe your DM will read and learn from).</p></blockquote><p></p>
[QUOTE="TrizzlWizzl, post: 182461, member: 3510"] Well... thing is, the original poster was playing RttToEE, which doesn't have any 20th level casters in it [flip, flip]. Nope. Don't see any. Instead of unfairly nerfing the archer, I would go with the tools already included with the module (as a player, if I'm playing a published adventure and the DM just power-ups the foes to decrease my efficacy I'm going to be a little pissed off). I have a theory that your (shilsen's) DM is in fact a bit lazy and hasn't really done his "homework", that is to say: taken a fair bit of time before the session to go over his NPCs abilities, with an eye towards maybe decreasing the archer's deadly's efficiency. Let's see... [flip to random NPC] Okay. Here we go. I don't want to give too much away, but it looks like a lot of these cultists have some kind of [i]summon monster[/i] spell. Hey shilsen, have you even had a monster just pop up right beside you and start harrassing you as you tried to fire your arrows? A lot of these guys also have [i]command[/i]. You can't really fire your bow if you're running away from battle ("flee!"). Basically, I see nothing wrong with using a creature or NPC's spells or abilities to address PCs doing tons of damage. Is your DM using the NPC's "buff" spells and items (like potions, wands, etc.)? I just saw one NPC with a [i]potion of blur[/i]. Something tells me your DM hasn't (or won't) implement it. Is your DM using sound combat tactics (like using 'fodder' to charge your fighters while casters stand back and address 'artillery' foes such as yourself and your wizard/alienist)? Most importantly: has your party ever had a member die? Drop below zero hp even? If not, I'd say your DM definately isn't doing his homework. Flipping through the book I see plenty of ways to combat high-level archers. shilsen... if you give me an example from your RttToEE game where you kicked absolute ass, maybe I (or someone else) can give examples of how the monsters/NPCs could have found different tactics to provide more of a challenge (which, who knows, maybe your DM will read and learn from). [/QUOTE]
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