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Advice needed on DM-player conflict (long)
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<blockquote data-quote="Xahn'Tyr" data-source="post: 182497" data-attributes="member: 1525"><p>This is not at all out of line for 10th level. In fact, it seems a bit on the low side in my experience. A fireball would average 25 points per target, if you hit 4 targets and 2 save, that's 75 points of damage right there.</p><p></p><p>A wooden shield with Spikes and the Expert shield charge (or Rhino Hide) is going to do a minimum of 34-44 points if the charger has an 18 Strength going.</p><p></p><p>A strong fighter with a keen Falchion and some crit feats should also be racking up that much fairly easily (esp. with Power Attack after True Strike).</p><p></p><p>As for hitting 40+ AC, tell the rest of your party to invest in some potions. True Strike is only 50gp and a potion belt (or Haversack) makes it a free action to prepare. So when you've the action to waste, AC is not really an issue.</p><p></p><p>If you are outdamaging the melee types, the the Greater Magic Weapons should be going on the melee types. If your clerics have enough GMW for everyone, then your DM is letting you sleep WAY too often.</p><p></p><p>Anyway, if you are that much stonger than your compatriots, the problem is more with them (and the DM). From what you've presented here, your character does not look at all out of line for his level.</p></blockquote><p></p>
[QUOTE="Xahn'Tyr, post: 182497, member: 1525"] This is not at all out of line for 10th level. In fact, it seems a bit on the low side in my experience. A fireball would average 25 points per target, if you hit 4 targets and 2 save, that's 75 points of damage right there. A wooden shield with Spikes and the Expert shield charge (or Rhino Hide) is going to do a minimum of 34-44 points if the charger has an 18 Strength going. A strong fighter with a keen Falchion and some crit feats should also be racking up that much fairly easily (esp. with Power Attack after True Strike). As for hitting 40+ AC, tell the rest of your party to invest in some potions. True Strike is only 50gp and a potion belt (or Haversack) makes it a free action to prepare. So when you've the action to waste, AC is not really an issue. If you are outdamaging the melee types, the the Greater Magic Weapons should be going on the melee types. If your clerics have enough GMW for everyone, then your DM is letting you sleep WAY too often. Anyway, if you are that much stonger than your compatriots, the problem is more with them (and the DM). From what you've presented here, your character does not look at all out of line for his level. [/QUOTE]
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