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Advice needed on DM-player conflict (long)
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<blockquote data-quote="hong" data-source="post: 182596" data-attributes="member: 537"><p>Because it's not fun. "But it's not supposed to be fun", I hear you say. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Their characters probably are as powerful as they want. If they weren't powerful enough, they'd be more optimised than they are now. It's just that their threshold of "powerful enough" isn't quite as demanding as yours.</p><p></p><p></p><p></p><p>If the consensus among the other players is that your character is overpowered, then by definition, it is. It really doesn't matter that in some theoretical party with theoretically minmaxed characters, your archer wouldn't be overpowered. The fact remains that your character is hogging the limelight _in your party_ and this is causing rifts with the other players.</p><p></p><p>Now I may be wrong, but that's how I'm reading things. The issue now is how to deal with these rifts. It seems that your DM is aware of the problem, and that's why he's taking steps to curb your character's powers. I would suggest working with him on this issue, rather than trying to defend your character's honour. Also, you could try giving tactical tips to the other people in the group, if you believe they're lacking on this. Group harmony is a Good Thing, and should be preserved.</p><p></p><p></p><p></p><p>In your group, however, it appears that this is already the case. But again, I could be wrong. Can you name situations in this campaign where the wizard (or any other PC) has single-handedly turned the tide of a battle? Or has that task usually fallen to your archer?</p></blockquote><p></p>
[QUOTE="hong, post: 182596, member: 537"] Because it's not fun. "But it's not supposed to be fun", I hear you say. ;) Their characters probably are as powerful as they want. If they weren't powerful enough, they'd be more optimised than they are now. It's just that their threshold of "powerful enough" isn't quite as demanding as yours. If the consensus among the other players is that your character is overpowered, then by definition, it is. It really doesn't matter that in some theoretical party with theoretically minmaxed characters, your archer wouldn't be overpowered. The fact remains that your character is hogging the limelight _in your party_ and this is causing rifts with the other players. Now I may be wrong, but that's how I'm reading things. The issue now is how to deal with these rifts. It seems that your DM is aware of the problem, and that's why he's taking steps to curb your character's powers. I would suggest working with him on this issue, rather than trying to defend your character's honour. Also, you could try giving tactical tips to the other people in the group, if you believe they're lacking on this. Group harmony is a Good Thing, and should be preserved. In your group, however, it appears that this is already the case. But again, I could be wrong. Can you name situations in this campaign where the wizard (or any other PC) has single-handedly turned the tide of a battle? Or has that task usually fallen to your archer? [/QUOTE]
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