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Advice needed on DM-player conflict (long)
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<blockquote data-quote="Numion" data-source="post: 183209" data-attributes="member: 124"><p>I've DMed two 3e campaigns from zero to 15th level. As my firm (and quite experienced) opinion I think that bows and ammunition bonuses shouldn't stack. Even if they don't stack, the archers will deal the most damage. A few points:</p><p></p><p>1) Meleers have to spend time (=attacks) in moving / charging to get in reach of enemy. Archer can use all attacks each round.</p><p></p><p>2) Power attack isn't that useful if you have iterative attacks.</p><p></p><p>3) Most shooting occurs at ranges < 30ft anyway, making the 30ft limits quite useless. </p><p></p><p>4) It's an ADVANTAGE to the archers that they don't have to worry about grapples. At higher levels, the PCs are at the receiving en of grapples due to the size bonuses of huge monster. </p><p></p><p>5) Near-constant flying at high levels just strengthens above points.</p><p></p><p>6) Meleers take most of the enemy punishment.</p><p></p><p>So, I nerfed the ammo / weapon stacking, and archers still rule. And yes, my players do know how to powergame. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Numion, post: 183209, member: 124"] I've DMed two 3e campaigns from zero to 15th level. As my firm (and quite experienced) opinion I think that bows and ammunition bonuses shouldn't stack. Even if they don't stack, the archers will deal the most damage. A few points: 1) Meleers have to spend time (=attacks) in moving / charging to get in reach of enemy. Archer can use all attacks each round. 2) Power attack isn't that useful if you have iterative attacks. 3) Most shooting occurs at ranges < 30ft anyway, making the 30ft limits quite useless. 4) It's an ADVANTAGE to the archers that they don't have to worry about grapples. At higher levels, the PCs are at the receiving en of grapples due to the size bonuses of huge monster. 5) Near-constant flying at high levels just strengthens above points. 6) Meleers take most of the enemy punishment. So, I nerfed the ammo / weapon stacking, and archers still rule. And yes, my players do know how to powergame. ;) [/QUOTE]
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