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Advice needed on tactics
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<blockquote data-quote="Plane Sailing" data-source="post: 2121193" data-attributes="member: 114"><p>Shuriken count as ammunition, so you don't need returning ones. You cleric can cast GMW on 50 of them to give them all +2 hit and damage (that will improve later on). Get a wand of flame arrow that the sorcerer can use to prepare your shuriken too. If you can get to 11th level your greater flurry could give 4 attacks, rapid shot brings it up to 5 attacks, if the DM allows twf, itwf, gtwf that could be another 3 attacks, boots of haste for an extra attack.</p><p></p><p>So we could be talking about 8 missile attacks in a round. You would really need Far Shot to offset the crippling range penalty on the shuriken too.</p><p></p><p>Now in pure damage terms this still isn't an awful lot, even if they all hit, but it is getting better.</p><p></p><p>Then poison them all. I have heard that shuriken were typically used primarily as poison introduction devices, and it certainly makes them much more meaningful if the target has to make half a dozen poison saves.</p><p></p><p>(hmm, if you could get a wand of flame arrows (energy substitution cold), a wand of flame arrows (energy substitution shock) etc - one for each of the additional energy types, then the sorcerer could power up your shuriken so that each one did 1 + 1d6 fire +1d6 cold +1d6 electrical +1d6 sonic +1d6 acid +2 GMW, +4 Str +1 point blank shot.</p><p></p><p>8 attacks for potentially 5d6+8 damage each. Not too bad. </p><p></p><p>Of course, the cost of all those wands would be prohibitive...</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2121193, member: 114"] Shuriken count as ammunition, so you don't need returning ones. You cleric can cast GMW on 50 of them to give them all +2 hit and damage (that will improve later on). Get a wand of flame arrow that the sorcerer can use to prepare your shuriken too. If you can get to 11th level your greater flurry could give 4 attacks, rapid shot brings it up to 5 attacks, if the DM allows twf, itwf, gtwf that could be another 3 attacks, boots of haste for an extra attack. So we could be talking about 8 missile attacks in a round. You would really need Far Shot to offset the crippling range penalty on the shuriken too. Now in pure damage terms this still isn't an awful lot, even if they all hit, but it is getting better. Then poison them all. I have heard that shuriken were typically used primarily as poison introduction devices, and it certainly makes them much more meaningful if the target has to make half a dozen poison saves. (hmm, if you could get a wand of flame arrows (energy substitution cold), a wand of flame arrows (energy substitution shock) etc - one for each of the additional energy types, then the sorcerer could power up your shuriken so that each one did 1 + 1d6 fire +1d6 cold +1d6 electrical +1d6 sonic +1d6 acid +2 GMW, +4 Str +1 point blank shot. 8 attacks for potentially 5d6+8 damage each. Not too bad. Of course, the cost of all those wands would be prohibitive... [/QUOTE]
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