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General Tabletop Discussion
*Pathfinder & Starfinder
Advice needed on tactics
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<blockquote data-quote="duhtroll" data-source="post: 2121293" data-attributes="member: 27586"><p>I agree, your DM is softballing if combats are that easy all the time.</p><p></p><p>Heck, I have a 9th level monk in the Living Greyhawk campaign (i.e. don't get to use all the books) and she's doing better than that.</p><p></p><p>Ask for a rebuild maybe?</p><p></p><p>5 monk/5 tattooed monk and take (in order) Chameleon (alter self into humanoid werebear for +7 NA and large size/reach), Crab (DR #Tattoo/magic), and Dragonfly (#T to dodge AC bonus).</p><p></p><p>You need a monk's belt most definitely. With the werebear form and the belt you will be doing 3d8 damage+STR 3x/rnd on flurry, and that will allow you to handle combat much better. And your AC will be in the 30s, or even 40s due to the bonuses and some moderate level bracers.</p><p></p><p>And I disagree on weapon finesse. Dex is a big skill stat for monks so having it much higher than STR is good IMO (since monks are more useful OUT of combat than in - ever have any traps, chasms to cross, etc.?). Having weapon finesse can help get rid of that BAB penalty monks have.</p><p></p><p>I play my monk as a target. "I" run in and hope everything attacks me. I usually have the highest AC and saves at the table and am very mobile, so getting the baddies to target me leaves our BDFs and casters open. Sure you're not in the spotlight, but the party will thank you in the long run.</p><p></p><p>Just my $0.02</p><p></p><p>-A</p></blockquote><p></p>
[QUOTE="duhtroll, post: 2121293, member: 27586"] I agree, your DM is softballing if combats are that easy all the time. Heck, I have a 9th level monk in the Living Greyhawk campaign (i.e. don't get to use all the books) and she's doing better than that. Ask for a rebuild maybe? 5 monk/5 tattooed monk and take (in order) Chameleon (alter self into humanoid werebear for +7 NA and large size/reach), Crab (DR #Tattoo/magic), and Dragonfly (#T to dodge AC bonus). You need a monk's belt most definitely. With the werebear form and the belt you will be doing 3d8 damage+STR 3x/rnd on flurry, and that will allow you to handle combat much better. And your AC will be in the 30s, or even 40s due to the bonuses and some moderate level bracers. And I disagree on weapon finesse. Dex is a big skill stat for monks so having it much higher than STR is good IMO (since monks are more useful OUT of combat than in - ever have any traps, chasms to cross, etc.?). Having weapon finesse can help get rid of that BAB penalty monks have. I play my monk as a target. "I" run in and hope everything attacks me. I usually have the highest AC and saves at the table and am very mobile, so getting the baddies to target me leaves our BDFs and casters open. Sure you're not in the spotlight, but the party will thank you in the long run. Just my $0.02 -A [/QUOTE]
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