Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice needed on tactics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="two" data-source="post: 2127028" data-attributes="member: 9002"><p><strong>I don't buy it</strong></p><p></p><p></p><p></p><p>I'm dissin' Monks, and it's not because I require them to have 3 18's.</p><p></p><p>Your 25 point Point-Buy monk has AC 14 at first level. And 8 hit points. At 2nd level, he's got an AC of... 14. And 12 hit points. At 3rd level, he's got an AC of 14. And 16 hit points. I'm sure you see where this is going. At 10th level, for example, assuming two "+4s" to Dex and Wisdom, the Monk has an AC of 20. It's a touch AC of 20 -- granted. But still, 20. Spend cash on other bonuses to AC if you like (deflection, nat. armor). You still lag far behind even a rogue with mirthral shirt. And the monk has terrible hit points because of low constitution. And fists that do 1d10+3 (or 4) damage at 10th level. As you said -- perfectly playable. Yes. But I can also play a Str=5, Con=5 fighter. The question is: is it fun, and is it what the player expects from a monk? Your point buy isn't an effective melee combatant at all at 10th level, period.</p><p></p><p>The 32 point buy is getting better, granted. By level 4, with a boost to Dex from level ups, the monk's AC is 16. Well, I take it back. That's really not that much better. And the 32 point monk STILL has a con=10. </p><p></p><p>Simply put: neither of these point buy builds is gonna compete at all, from level 1 to level 20, as melee combatants. Their mediocre AC (at best), low-to-middling damage output, and terrible hit points insure this. Great saves, good movements, good touch ac. All very fine. But these builds are not viable melee builds, barring some insane min-max tweaking (grappler master, etc. other specialized build) via magic and feats.</p><p></p><p>As many people have pointed out, however, Monk work OK as team-helpers. Helping the rogue flank. Helping the fighter hit harder via. power attack (aid other). Helping to kill the enemy wizard. Scouting, etc. Monks can be fine team-helpers. They also are very hard to hurt via magic. </p><p></p><p>The trouble is, for a lot of people who play monks, their first impulse isn't "how can I tumble into position to interfere with the wizard and / or facilitate my rogue friend doing 25 points of damage in one strike?" It's more like "I'm gonna tumble through X jump off the wall Y and start spanking the Orge's hiney". After which GM: "Ok make your tumble check" Player "I succeed" GM "Ok do your attack against the ogre" Player "I hit! I do 6 points of damage!" GM "Ok. Next round the Ogre full attacks the monk -- hitting 3 times -- doing 51 points of damage" Player: "oops"</p><p></p><p>I'm not dissing Monks as effective party members -- if they know their role and niche and work that angle. I'm dissing them as effective ranged or melee combatants -- as always, barring specialized high-strength low-AC builds.</p><p></p><p>I honestly wish Monks could do more of that crazy off-the-wall (literally) flying leaps upside down strikes etc. etc. There are some feats that help, but feats only go so far.</p><p></p><p>I think if I revised the Monk class I would double the "base" monk bonus to AC, starting a level 1, and remove the "wisdom to AC" bonus. It just puts too much pressure on stats, and removing Wisdom as a big monk stat might help in a lot of ways.</p><p></p><p>Something like:</p><p>Level 1 - 1</p><p>Level 2 - 1</p><p>Level 3 - 2</p><p>Level 4 - 2</p><p></p><p>i.e. half your Monk level + 1 divided by two (rounding down). So a Monk20 has an AC bonus of 10. I like that. Throw in a good Dex and magic, and the Monk20 will have a very effective AC. This Monk10 would have an AC bonus of 5 (equivalent of a Wisdom=20) but without requiring the Wisdom 20. So those points could be put into another stat, or racheted down some.</p><p></p><p>Using this system, Dex=16 or Dex=14 is pretty viable even at level 1, giving the Monk1 an AC of 13 or 14 (same as the 25 point buy monk). Yeah, that might work. </p><p></p><p>Sorry, rambling. I'll throw it out to my players as an option. </p><p></p><p>(let's see, using my monk AC system, a 32 point buy can get you:</p><p>STR 16, DEX 14, CON 16, INT 10, WIS 12, CHA 8. That's a little better as melee goes)</p><p></p><p>sorry...rambling</p></blockquote><p></p>
[QUOTE="two, post: 2127028, member: 9002"] [b]I don't buy it[/b] I'm dissin' Monks, and it's not because I require them to have 3 18's. Your 25 point Point-Buy monk has AC 14 at first level. And 8 hit points. At 2nd level, he's got an AC of... 14. And 12 hit points. At 3rd level, he's got an AC of 14. And 16 hit points. I'm sure you see where this is going. At 10th level, for example, assuming two "+4s" to Dex and Wisdom, the Monk has an AC of 20. It's a touch AC of 20 -- granted. But still, 20. Spend cash on other bonuses to AC if you like (deflection, nat. armor). You still lag far behind even a rogue with mirthral shirt. And the monk has terrible hit points because of low constitution. And fists that do 1d10+3 (or 4) damage at 10th level. As you said -- perfectly playable. Yes. But I can also play a Str=5, Con=5 fighter. The question is: is it fun, and is it what the player expects from a monk? Your point buy isn't an effective melee combatant at all at 10th level, period. The 32 point buy is getting better, granted. By level 4, with a boost to Dex from level ups, the monk's AC is 16. Well, I take it back. That's really not that much better. And the 32 point monk STILL has a con=10. Simply put: neither of these point buy builds is gonna compete at all, from level 1 to level 20, as melee combatants. Their mediocre AC (at best), low-to-middling damage output, and terrible hit points insure this. Great saves, good movements, good touch ac. All very fine. But these builds are not viable melee builds, barring some insane min-max tweaking (grappler master, etc. other specialized build) via magic and feats. As many people have pointed out, however, Monk work OK as team-helpers. Helping the rogue flank. Helping the fighter hit harder via. power attack (aid other). Helping to kill the enemy wizard. Scouting, etc. Monks can be fine team-helpers. They also are very hard to hurt via magic. The trouble is, for a lot of people who play monks, their first impulse isn't "how can I tumble into position to interfere with the wizard and / or facilitate my rogue friend doing 25 points of damage in one strike?" It's more like "I'm gonna tumble through X jump off the wall Y and start spanking the Orge's hiney". After which GM: "Ok make your tumble check" Player "I succeed" GM "Ok do your attack against the ogre" Player "I hit! I do 6 points of damage!" GM "Ok. Next round the Ogre full attacks the monk -- hitting 3 times -- doing 51 points of damage" Player: "oops" I'm not dissing Monks as effective party members -- if they know their role and niche and work that angle. I'm dissing them as effective ranged or melee combatants -- as always, barring specialized high-strength low-AC builds. I honestly wish Monks could do more of that crazy off-the-wall (literally) flying leaps upside down strikes etc. etc. There are some feats that help, but feats only go so far. I think if I revised the Monk class I would double the "base" monk bonus to AC, starting a level 1, and remove the "wisdom to AC" bonus. It just puts too much pressure on stats, and removing Wisdom as a big monk stat might help in a lot of ways. Something like: Level 1 - 1 Level 2 - 1 Level 3 - 2 Level 4 - 2 i.e. half your Monk level + 1 divided by two (rounding down). So a Monk20 has an AC bonus of 10. I like that. Throw in a good Dex and magic, and the Monk20 will have a very effective AC. This Monk10 would have an AC bonus of 5 (equivalent of a Wisdom=20) but without requiring the Wisdom 20. So those points could be put into another stat, or racheted down some. Using this system, Dex=16 or Dex=14 is pretty viable even at level 1, giving the Monk1 an AC of 13 or 14 (same as the 25 point buy monk). Yeah, that might work. Sorry, rambling. I'll throw it out to my players as an option. (let's see, using my monk AC system, a 32 point buy can get you: STR 16, DEX 14, CON 16, INT 10, WIS 12, CHA 8. That's a little better as melee goes) sorry...rambling [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice needed on tactics
Top