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Advice needed on tactics
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<blockquote data-quote="ajanders" data-source="post: 2128906" data-attributes="member: 3271"><p><strong>Erp...</strong></p><p></p><p>I've been following this thread with interest and some trepidation: I'm about to play my first monk ever...in an Eberron campaign.</p><p>I see the monk as a generalist class: you can build it for melee combat or for scouting.</p><p>You cannot get it to do both well any more than you can make a bard scout and fight and cast spells well.</p><p>If you've built your monk as a ninja-type scout monk, don't expect them to do melee combat any better than a rogue.</p><p>And if you've built your rogue as a melee fighter...well, don't expect them to be very stealthy or scouty.</p><p>Monks will never be as good in melee as the specialized melee class -- the fighter. That's why they usually get built as scouts -- which is what I'm doing with mine. (Though I've got Power Attack tucked away for emergencies.)</p><p>I hope it was a good idea: I neglected to get Monastic training, so I'm a straight monk or PrC for the next 10 levels and change.</p><p>The build is posted below: any advice is recieved, but I'm pretty happy with this build and the narrative possiblities it supports. Yes, I recognize disguise was not an optimal skill choice.</p><p></p><p>Kirik Haarn, Human, Mnk4; </p><p>"CR 4; Medium Humanoid; 5'/5';</p><p>HD 4d8+8; hp 34;</p><p>Init +7; Spd 40 ft/x5;</p><p>AC 15;</p><p>Atk +7 One-handed (1d8+2,20/x2, Unarmed Strike), +5/+5 Flurry of Blows (1d8+2/20/x2, Unarmed Strike), +6 One-handed (1d2/20/x2, Shuriken), +4/+4 Flurry of Blows (1d2/20/x2, Shuriken);</p><p>SV Fort +6, Ref +7, Will +6; AL LN;</p><p>Str 14(+2), Dex 16(+3), Con 14(+2), Int 14(+2), Wis 15(+2), Cha 13(+1);</p><p>Skills & Feats: Climb¹ +9, Disguise¹ +5, Hide¹ +12, Jump¹ +15, Listen¹ +5, Move Silently¹ +10, Spot¹ +5, Tumble +12.</p><p>Improved Initiative, Power Attack, Run, Weapon Finesse, Weapon Focus(Unarmed Strike)"</p></blockquote><p></p>
[QUOTE="ajanders, post: 2128906, member: 3271"] [b]Erp...[/b] I've been following this thread with interest and some trepidation: I'm about to play my first monk ever...in an Eberron campaign. I see the monk as a generalist class: you can build it for melee combat or for scouting. You cannot get it to do both well any more than you can make a bard scout and fight and cast spells well. If you've built your monk as a ninja-type scout monk, don't expect them to do melee combat any better than a rogue. And if you've built your rogue as a melee fighter...well, don't expect them to be very stealthy or scouty. Monks will never be as good in melee as the specialized melee class -- the fighter. That's why they usually get built as scouts -- which is what I'm doing with mine. (Though I've got Power Attack tucked away for emergencies.) I hope it was a good idea: I neglected to get Monastic training, so I'm a straight monk or PrC for the next 10 levels and change. The build is posted below: any advice is recieved, but I'm pretty happy with this build and the narrative possiblities it supports. Yes, I recognize disguise was not an optimal skill choice. Kirik Haarn, Human, Mnk4; "CR 4; Medium Humanoid; 5'/5'; HD 4d8+8; hp 34; Init +7; Spd 40 ft/x5; AC 15; Atk +7 One-handed (1d8+2,20/x2, Unarmed Strike), +5/+5 Flurry of Blows (1d8+2/20/x2, Unarmed Strike), +6 One-handed (1d2/20/x2, Shuriken), +4/+4 Flurry of Blows (1d2/20/x2, Shuriken); SV Fort +6, Ref +7, Will +6; AL LN; Str 14(+2), Dex 16(+3), Con 14(+2), Int 14(+2), Wis 15(+2), Cha 13(+1); Skills & Feats: Climb¹ +9, Disguise¹ +5, Hide¹ +12, Jump¹ +15, Listen¹ +5, Move Silently¹ +10, Spot¹ +5, Tumble +12. Improved Initiative, Power Attack, Run, Weapon Finesse, Weapon Focus(Unarmed Strike)" [/QUOTE]
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