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General Tabletop Discussion
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Advice needed on tactics
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<blockquote data-quote="Amal Shukup" data-source="post: 2129083" data-attributes="member: 6291"><p>Excellent. Hope you enjoy it.</p><p> </p><p></p><p></p><p>I've got no problems with it. Eberron emphasizes interactions with NPCs - particularly if you're playing in Sharn - and Monks can do very well in that context. If you're planning to go that route a lot, getting 5 Ranks into Bluff pays HUGE synergy dividends. A sneaky way to make that route effective is get your DM to let you take a level in Rogue at 1st level (your misspent youth before taking up your calling as a Monk, say). Sneak Attacking in a flurry goes a long way too...</p><p></p><p></p><p></p><p>I'm not a huge fan of Shuriken (prefer Slings) YMMV though. With a decent STR and Power Attack, a Quarterstaff is your toy of choice when limited to single Attack Actions (an awful lot of the time at lower levels) 1.5 STR bonus to damage PLUS you get the 2 for 1 Power Attack damage bonus... (even better with a slightly higher STR)</p><p></p><p></p><p></p><p>I'd swap Dex and STR, I think. If point buying, might reduce INT a bit and see what that gets you. Not sure though - Skills are nice.</p><p></p><p></p><p></p><p>Hide and Move Silently are opposed Checks - which means that MOST of the time you don't need 'em that high to be effective. DC 15 is what you need most of the time Tumbling, so you might pull some out of there too. Humans can't see in the dark anyway, so I typically boost Listen more than Spot (more generally useful). Diplomacy and Sense Motive are an excellent plave to put points if interacting with NPCs a lot. </p><p></p><p></p><p></p><p>I think Weapon Finesse is a waste of a Feat - even if you don't swap the STR. Dodge starts you down a nice path, and Blind Fight is useful for a Human scout type. Also what Monk Bonus Feats are you going with?</p><p></p><p>Good luck!</p><p></p><p>A'Mal</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 2129083, member: 6291"] Excellent. Hope you enjoy it. I've got no problems with it. Eberron emphasizes interactions with NPCs - particularly if you're playing in Sharn - and Monks can do very well in that context. If you're planning to go that route a lot, getting 5 Ranks into Bluff pays HUGE synergy dividends. A sneaky way to make that route effective is get your DM to let you take a level in Rogue at 1st level (your misspent youth before taking up your calling as a Monk, say). Sneak Attacking in a flurry goes a long way too... I'm not a huge fan of Shuriken (prefer Slings) YMMV though. With a decent STR and Power Attack, a Quarterstaff is your toy of choice when limited to single Attack Actions (an awful lot of the time at lower levels) 1.5 STR bonus to damage PLUS you get the 2 for 1 Power Attack damage bonus... (even better with a slightly higher STR) I'd swap Dex and STR, I think. If point buying, might reduce INT a bit and see what that gets you. Not sure though - Skills are nice. Hide and Move Silently are opposed Checks - which means that MOST of the time you don't need 'em that high to be effective. DC 15 is what you need most of the time Tumbling, so you might pull some out of there too. Humans can't see in the dark anyway, so I typically boost Listen more than Spot (more generally useful). Diplomacy and Sense Motive are an excellent plave to put points if interacting with NPCs a lot. I think Weapon Finesse is a waste of a Feat - even if you don't swap the STR. Dodge starts you down a nice path, and Blind Fight is useful for a Human scout type. Also what Monk Bonus Feats are you going with? Good luck! A'Mal [/QUOTE]
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