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General Tabletop Discussion
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Advice needed on tactics
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<blockquote data-quote="isoChron" data-source="post: 2129204" data-attributes="member: 5927"><p>Don't forget to add your STR bonus to damage with the shuriken. 1d2 or 1d2+2 is quite different.</p><p>Good luck with your monk.</p><p></p><p>I'm playing a monk, too. Started with 31(!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> point buy. Now at 8th level: STR14;DEX15;CON14;INT14;WIS14;CHA10.</p><p>I would never lower the INT because all I need are skillpoints... lots of them. </p><p>I took Martial Weapon Prof. at first level with Glaive so I have a decent reach weapon. Later I took improved disarm. Nothing more beautiful than disarm a charging fighter before he can reach you. </p><p>The weapon size bonus to disarm and the +4 from the feat do help a lot. The only time my monk shone in melee combat was as he disarmed 4 fighters with bastardswords. It took quite a punch out of their attacks.</p><p></p><p>The AC is pretty low (magic items are rare IOC) and HP aren't that good either. In serious combat he hits the floor very regulary. Hide, Move Silently, Sense Motive, Gather Information, Jump, Tumble and UMD let the monk do something out of combat when a fighter with low skillpoints can be very boring. (Err, we dropped the class skill/cross class skill differentiation. All skills are class skills for everyone. Helped a lot to play the character you want, not what WotC wants.)</p></blockquote><p></p>
[QUOTE="isoChron, post: 2129204, member: 5927"] Don't forget to add your STR bonus to damage with the shuriken. 1d2 or 1d2+2 is quite different. Good luck with your monk. I'm playing a monk, too. Started with 31(!) :D point buy. Now at 8th level: STR14;DEX15;CON14;INT14;WIS14;CHA10. I would never lower the INT because all I need are skillpoints... lots of them. I took Martial Weapon Prof. at first level with Glaive so I have a decent reach weapon. Later I took improved disarm. Nothing more beautiful than disarm a charging fighter before he can reach you. The weapon size bonus to disarm and the +4 from the feat do help a lot. The only time my monk shone in melee combat was as he disarmed 4 fighters with bastardswords. It took quite a punch out of their attacks. The AC is pretty low (magic items are rare IOC) and HP aren't that good either. In serious combat he hits the floor very regulary. Hide, Move Silently, Sense Motive, Gather Information, Jump, Tumble and UMD let the monk do something out of combat when a fighter with low skillpoints can be very boring. (Err, we dropped the class skill/cross class skill differentiation. All skills are class skills for everyone. Helped a lot to play the character you want, not what WotC wants.) [/QUOTE]
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