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General Tabletop Discussion
*Pathfinder & Starfinder
Advice needed on tactics
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<blockquote data-quote="moritheil" data-source="post: 2137935" data-attributes="member: 30610"><p>The main utility of the monk, it seems to me, is as a class for races that are going to get some other sort of benefit. For example, everyone knows how great ghosts and vampires with levels in monk are.</p><p></p><p>A monk can still jump into melee with proper party tactics, but it requires liberal use of area damage spells that the monk can save against/resist and the enemies presumably can't. Basically this use of the monk is as bait, and for certain area spells, a fire elemental will do just as well - but that takes valuable time. A monk standing somewhere whaling on an enemy encourages enemies to stick around and congregate near him rather than running past to take out your spellcasters, and your spellcasters can return the favor by dropping the health of all the enemies in the area, which might not work as well if, say, a fighter was filling this role.</p><p></p><p>Don't forget that monks have tumble and can be useful to shut down enemy spellcasters (provided they aren't ogre mages or the like,) as others have pointed out.</p></blockquote><p></p>
[QUOTE="moritheil, post: 2137935, member: 30610"] The main utility of the monk, it seems to me, is as a class for races that are going to get some other sort of benefit. For example, everyone knows how great ghosts and vampires with levels in monk are. A monk can still jump into melee with proper party tactics, but it requires liberal use of area damage spells that the monk can save against/resist and the enemies presumably can't. Basically this use of the monk is as bait, and for certain area spells, a fire elemental will do just as well - but that takes valuable time. A monk standing somewhere whaling on an enemy encourages enemies to stick around and congregate near him rather than running past to take out your spellcasters, and your spellcasters can return the favor by dropping the health of all the enemies in the area, which might not work as well if, say, a fighter was filling this role. Don't forget that monks have tumble and can be useful to shut down enemy spellcasters (provided they aren't ogre mages or the like,) as others have pointed out. [/QUOTE]
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