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Advice Needed: Roleplaying Evil and XP awards
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<blockquote data-quote="I'm A Banana" data-source="post: 216556" data-attributes="member: 2067"><p>I started a campaign this summer that has me a bit stumped, so I've come to EN world for advice. I'm a lenient DM, and I like to think I can work with anything, and this recent party has thrown a big challenge at me: At least half the group is Evil.</p><p></p><p>I allowed this...I mean, the plot I had would probably work well for any alignment, being more focused on the individual heroes than fighting any great evil or anything...something the self-interested could be roped into as easily as the altruistic. But there is something that I haven't really prepared for....</p><p></p><p>What is considered good Role Playing for an evil character?</p><p></p><p>I'm in the habbit of giving small (10-50 point) experience awards for things that add to the flavor of the setting from the PC's. A history, a bit of personal description, and, of course, Good Role Playing -- really fitting your character's role.</p><p></p><p>So what kind of good role playing should I award an evil character?</p><p></p><p>XP for killing a random inncent?</p><p>XP for fighting the forces of goodness?</p><p>XP for being a self-serving )!@#$!)#%*?</p><p></p><p>Keep in mind, I want to only reward play that adds to the fun of a game -- plotting to kill a PC and stuff like that is probably right out. I'd especially like to reward things that show that you're not using metagame knowledge -- doing something your character would do, even if it's not the best. But for evil characters, they never do anything that's not the best.</p><p></p><p>I mean, in retrospect, the party spent a few adventures simply killing off a town of about 20 people, all because they swiped a valuable sword in a bar fight. The first day, they were beaten back. Once healed, they came back and rampaged on the village. The village's head honcho came by, they offed a few more, and then retreated. The next day, the head honcho had moved on and the town had gone to bury their dead from the previous day, so the PC's escape the prison they were in, and killed off people as they came from their funeral.</p><p></p><p>This is Pretty Freakin' Evil (tm), not even considering the helpless people they slaughtered, children, babies, noncombatants.</p><p></p><p>Strangely, the NE assassin-type couldn't bring himself to kill a Wife and Child...</p><p></p><p>And I was thinking about these events...should I have docked him XP for not role-playing well?</p><p></p><p>So, basically, I need advice on how to dole out some bonuse XP for roleplaying really bad really well. Some examples, etc. should be good.</p><p></p><p>And, as a disclaimer, yeah, I allowed it, yeah I want to work with it, no, I don't want to ban these guys from the game. Much the opposite, I'm taking it as a bit of a challenge to come up with ways to tempt them to the light side. Advice on this front would be appreciated, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--KM</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 216556, member: 2067"] I started a campaign this summer that has me a bit stumped, so I've come to EN world for advice. I'm a lenient DM, and I like to think I can work with anything, and this recent party has thrown a big challenge at me: At least half the group is Evil. I allowed this...I mean, the plot I had would probably work well for any alignment, being more focused on the individual heroes than fighting any great evil or anything...something the self-interested could be roped into as easily as the altruistic. But there is something that I haven't really prepared for.... What is considered good Role Playing for an evil character? I'm in the habbit of giving small (10-50 point) experience awards for things that add to the flavor of the setting from the PC's. A history, a bit of personal description, and, of course, Good Role Playing -- really fitting your character's role. So what kind of good role playing should I award an evil character? XP for killing a random inncent? XP for fighting the forces of goodness? XP for being a self-serving )!@#$!)#%*? Keep in mind, I want to only reward play that adds to the fun of a game -- plotting to kill a PC and stuff like that is probably right out. I'd especially like to reward things that show that you're not using metagame knowledge -- doing something your character would do, even if it's not the best. But for evil characters, they never do anything that's not the best. I mean, in retrospect, the party spent a few adventures simply killing off a town of about 20 people, all because they swiped a valuable sword in a bar fight. The first day, they were beaten back. Once healed, they came back and rampaged on the village. The village's head honcho came by, they offed a few more, and then retreated. The next day, the head honcho had moved on and the town had gone to bury their dead from the previous day, so the PC's escape the prison they were in, and killed off people as they came from their funeral. This is Pretty Freakin' Evil (tm), not even considering the helpless people they slaughtered, children, babies, noncombatants. Strangely, the NE assassin-type couldn't bring himself to kill a Wife and Child... And I was thinking about these events...should I have docked him XP for not role-playing well? So, basically, I need advice on how to dole out some bonuse XP for roleplaying really bad really well. Some examples, etc. should be good. And, as a disclaimer, yeah, I allowed it, yeah I want to work with it, no, I don't want to ban these guys from the game. Much the opposite, I'm taking it as a bit of a challenge to come up with ways to tempt them to the light side. Advice on this front would be appreciated, too. :) --KM [/QUOTE]
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