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Advice Needed: Roleplaying Evil and XP awards
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<blockquote data-quote="I'm A Banana" data-source="post: 219068" data-attributes="member: 2067"><p>Well, about the slaughtered town...they did have a motive for it, though it was a tenuous one. The cult that had saved them from a life of slavery wasn't welcome in the town they went to, and a barfight actually ended up with one character unconcious, and his magical sword taken...</p><p></p><p>So what do they do? Come back the next day, swords swinging. After being chased off by the local powerful force (a wizard who's got a bit of a stranglehold on the town...or had. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), they return the day after when the townsfolk are burying their dead, and kill them as they come back.</p><p></p><p>The thing was, they didn't just go after the guy who took the sword -- they killed everything that passed by, taking pot shots from rooftops. They burned houses to lure people out the second time around, seeming to have more a grudge against the Wizard than against the lost sword (which they actually forgot about).</p><p></p><p>I understand that evil people don't have to want to slaughter everything, but they would peg guys running between buildings to be with their families. They had no real compunction about killing kids that deserved it (e.g.: that got angry or decided to cling to their legs). </p><p></p><p>I'm also kind of looking for general advice on what an evil character may do to give them *deapth*, and how I can challenge their alignment. If I can put them in situations where they may not be evil, I can give them some conflict, andd give them a chance to share in the benefits of a few extra XP.</p><p></p><p>I also wouldn't mind some conflict for neutral characters, as most of the party that isn't evil is neutral to some extent.</p><p></p><p>And I don't really want to force them into anything...I like to have the PC's determine the direction of the plot for the most part. However, they have irked the leader of the town they offed, and they've got a powerful good being (a lammasu) watching them after the forces of good heard of their slaughter. So they've made plenty of enemies in short order. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 219068, member: 2067"] Well, about the slaughtered town...they did have a motive for it, though it was a tenuous one. The cult that had saved them from a life of slavery wasn't welcome in the town they went to, and a barfight actually ended up with one character unconcious, and his magical sword taken... So what do they do? Come back the next day, swords swinging. After being chased off by the local powerful force (a wizard who's got a bit of a stranglehold on the town...or had. :)), they return the day after when the townsfolk are burying their dead, and kill them as they come back. The thing was, they didn't just go after the guy who took the sword -- they killed everything that passed by, taking pot shots from rooftops. They burned houses to lure people out the second time around, seeming to have more a grudge against the Wizard than against the lost sword (which they actually forgot about). I understand that evil people don't have to want to slaughter everything, but they would peg guys running between buildings to be with their families. They had no real compunction about killing kids that deserved it (e.g.: that got angry or decided to cling to their legs). I'm also kind of looking for general advice on what an evil character may do to give them *deapth*, and how I can challenge their alignment. If I can put them in situations where they may not be evil, I can give them some conflict, andd give them a chance to share in the benefits of a few extra XP. I also wouldn't mind some conflict for neutral characters, as most of the party that isn't evil is neutral to some extent. And I don't really want to force them into anything...I like to have the PC's determine the direction of the plot for the most part. However, they have irked the leader of the town they offed, and they've got a powerful good being (a lammasu) watching them after the forces of good heard of their slaughter. So they've made plenty of enemies in short order. :) [/QUOTE]
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