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[Advice Needed] Speeding Up Battle
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<blockquote data-quote="I'm A Banana" data-source="post: 89515" data-attributes="member: 2067"><p>HEY EVERYBODY!</p><p></p><p>I've run into a bit of a dillema that I've noticed only recently, and am looking for ways to solve the problem:</p><p></p><p>How do I speed up battle?</p><p></p><p>My group has about 3-4 hours of play a week, and at least half of those are spent in battle...not multipule battles or even big boss-type battles...but simple battles. My 6th level party took a good 3 hours to fight 5 leucrotta.</p><p></p><p>Admittedly, some of this is party size (I've got about 5-6 PC's, depending on the day, and one of 'em's a druid, so Animal Companions..yipe!)...but there's gotta be some way to speed up the combats so that I can describe them quickly, efficiently, and with all the gusto I love, but have things progress smoothly from round to round.</p><p></p><p>So I turn to the famous EN Boards, looking for advice: how do I make battle speedy? I know how to make it evocative (and that could be part of the problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), so how do I make it feel like only 6 seconds have passed when it could be 15 minutes? And, if possible, how do I shorten it so I can fit more story and plot into the 3-4 hours we have?</p><p></p><p>I'm not willing to give up combat all together. I'm a firm believer in "at least one combat per day, as long as it makes sense." It breaks up the monotony nicely. But how do I stop the diversion from becoming monotonous itself?</p><p></p><p>How do I speed up combat?</p><p></p><p>I need advice, people! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 89515, member: 2067"] HEY EVERYBODY! I've run into a bit of a dillema that I've noticed only recently, and am looking for ways to solve the problem: How do I speed up battle? My group has about 3-4 hours of play a week, and at least half of those are spent in battle...not multipule battles or even big boss-type battles...but simple battles. My 6th level party took a good 3 hours to fight 5 leucrotta. Admittedly, some of this is party size (I've got about 5-6 PC's, depending on the day, and one of 'em's a druid, so Animal Companions..yipe!)...but there's gotta be some way to speed up the combats so that I can describe them quickly, efficiently, and with all the gusto I love, but have things progress smoothly from round to round. So I turn to the famous EN Boards, looking for advice: how do I make battle speedy? I know how to make it evocative (and that could be part of the problem. :)), so how do I make it feel like only 6 seconds have passed when it could be 15 minutes? And, if possible, how do I shorten it so I can fit more story and plot into the 3-4 hours we have? I'm not willing to give up combat all together. I'm a firm believer in "at least one combat per day, as long as it makes sense." It breaks up the monotony nicely. But how do I stop the diversion from becoming monotonous itself? How do I speed up combat? I need advice, people! :) [/QUOTE]
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