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[Advice Needed] Speeding Up Battle
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<blockquote data-quote="WaterRabbit" data-source="post: 89682" data-attributes="member: 2445"><p>Simple solutions: Role d20 + damage in one roll, so you don't have to roll twice.</p><p></p><p>Creatues that have multiple attacks: have several sets of colored dice -- I have 4 (blue, green, black, red) roll one set for each attack with same colored damage dice.</p><p></p><p>Don't allow any player to reference a book during a combat session. When I use to play in games with 12-15 players no books were allowed on the table during combat. If the player doesn't have the info at his finger tips -- too bad. Only the DM can look things up.</p><p></p><p>Know the rules!</p><p></p><p>Your players need to know their place in the initiative order. They should be making their decisions while other players are acting. When you call their initiative if they are not ready, then their character has taken the Delay action and move to the next player. Come back to them at the end of the round, if they are still not ready, they lose their action that round.</p><p></p><p>Bring lots of energy to your voice and movements during combat. If you can raise the energy and excitment your players will follow your lead.</p><p></p><p>Know the rules! Make sure that your players know the rules.</p><p></p><p>Know the rules!</p><p></p><p>Did I mention that you should know the rules ?</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 89682, member: 2445"] Simple solutions: Role d20 + damage in one roll, so you don't have to roll twice. Creatues that have multiple attacks: have several sets of colored dice -- I have 4 (blue, green, black, red) roll one set for each attack with same colored damage dice. Don't allow any player to reference a book during a combat session. When I use to play in games with 12-15 players no books were allowed on the table during combat. If the player doesn't have the info at his finger tips -- too bad. Only the DM can look things up. Know the rules! Your players need to know their place in the initiative order. They should be making their decisions while other players are acting. When you call their initiative if they are not ready, then their character has taken the Delay action and move to the next player. Come back to them at the end of the round, if they are still not ready, they lose their action that round. Bring lots of energy to your voice and movements during combat. If you can raise the energy and excitment your players will follow your lead. Know the rules! Make sure that your players know the rules. Know the rules! Did I mention that you should know the rules ? [/QUOTE]
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