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General Tabletop Discussion
*TTRPGs General
[Advice Needed] Speeding Up Battle
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<blockquote data-quote="Old One" data-source="post: 89954" data-attributes="member: 83"><p><strong>Other Suggestions...</strong></p><p></p><p>A number of the above suggestions are good. Adding or expounding...</p><ul> <li data-xf-list-type="ul"><strong>Graphical Representation:</strong> If you are not always using some type of battlemat/whiteboard/counter/minis set-up, make sure to incorporate that into the combat so everyone can "see" what is happening.</li> <li data-xf-list-type="ul"><strong>Notecards:</strong> Often recommended on these boards, use 4" x 6" notecards for all PCs and NPCs/critters. Once initiative is rolled, arrange the cards in ininiative order and roll through them. Keep the hit points for the NPCs/opponents on a seperate sheet of paper to the side so you don't have to fumble through the cards.</li> <li data-xf-list-type="ul"><strong>Dice:</strong> I echo the comments on rolling to hit and damage dice at the same time, it really speeds things up. You could take it a step further and have PCs roll a different colored d20 and damage dice along with the regular set. That way, crit (and fumble) confirmations are made with the initial roll, along with the extra damage dice. As the DM, you should have 10-15 sets of different dice, utilizing different colors for different NPCs/critters and rolling them all at once on your action turn.</li> <li data-xf-list-type="ul"><strong>Spell Templates:</strong> This site, <a href="http://people.ne.mediaone.net/danielrcollins/spellar/spellar1.html" target="_blank">Spell Templates</a> has ready-to-print templates for many spells...saves the time of drawing them onto a battlemat.</li> <li data-xf-list-type="ul"><strong>Ready Information:</strong> I require a PC casting a spell to have their PHB open to the spell description when casting it, so any discussion can be quickly handled without fumbling through books.</li> <li data-xf-list-type="ul"><strong>Timing:</strong> I don't use an egg-timer or mintue glass, but I do cut an indecisive player off after about 30 seconds, ruling they are using full defense for their action</li> </ul><p>Hope those help!</p><p></p><p>~ Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 89954, member: 83"] [b]Other Suggestions...[/b] A number of the above suggestions are good. Adding or expounding... [list] [*][b]Graphical Representation:[/b] If you are not always using some type of battlemat/whiteboard/counter/minis set-up, make sure to incorporate that into the combat so everyone can "see" what is happening. [*][b]Notecards:[/b] Often recommended on these boards, use 4" x 6" notecards for all PCs and NPCs/critters. Once initiative is rolled, arrange the cards in ininiative order and roll through them. Keep the hit points for the NPCs/opponents on a seperate sheet of paper to the side so you don't have to fumble through the cards. [*][b]Dice:[/b] I echo the comments on rolling to hit and damage dice at the same time, it really speeds things up. You could take it a step further and have PCs roll a different colored d20 and damage dice along with the regular set. That way, crit (and fumble) confirmations are made with the initial roll, along with the extra damage dice. As the DM, you should have 10-15 sets of different dice, utilizing different colors for different NPCs/critters and rolling them all at once on your action turn. [*][b]Spell Templates:[/b] This site, [url=http://people.ne.mediaone.net/danielrcollins/spellar/spellar1.html]Spell Templates[/url] has ready-to-print templates for many spells...saves the time of drawing them onto a battlemat. [*][b]Ready Information:[/b] I require a PC casting a spell to have their PHB open to the spell description when casting it, so any discussion can be quickly handled without fumbling through books. [*][b]Timing:[/b] I don't use an egg-timer or mintue glass, but I do cut an indecisive player off after about 30 seconds, ruling they are using full defense for their action [/list] Hope those help! ~ Old One [/QUOTE]
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