Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice on 9th level Monk doing 6d6 damage per strike...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 3054209" data-attributes="member: 2011"><p>The "effects of feats" does not exist as a game mechanic.</p><p></p><p>You are using the word "effect" as anything that affects anything else in the game. The game system uses the word "effect" to mean certain specific game effects such as spells, spell-like abilities, environmental conditions, etc. as they affect creatures or objects.</p><p></p><p>For example, is Alignment an effect? It affects how creatures behave.</p><p></p><p>But no, Alignment is not an effect.</p><p></p><p>Is an Attack of Opportunity an effect? It can kill a creature.</p><p></p><p>But no, an AoO is not an effect.</p><p></p><p></p><p>If the feat section even minimally discussed feats as effects, your POV would have some (RAW) validity.</p><p></p><p>But, not every thing in the game that directly or indirectly affects something else is an "effect".</p><p></p><p>There are basically four game elements that have effects: Spells / Magic (i.e. spells or magical items), Special Abilities (i.e. Extraordinary, Spell Like, and Supernatural abilities), Environmental effects (e.g. Acid or Fire), and Mundane effects (e.g. a Thunderstone).</p><p></p><p></p><p>Yes, a Feat can affect the outcome of an encounter. But then again, so can BAB, Charisma, and Jumping. But none of these are effects, even though they can affect a given situation.</p><p></p><p></p><p>Now, one could make a good argument that Feats <strong>should</strong> be considered to have effects in the game since Special Abilities have effects. However, as the game is currently written, there is no indication (tmk) that feats are effects or even create effects (this latter one, of course, being debatable). There is no explicit rules support for this, even though an argument can be made that Feats are similar to other game mechanics which have effects.</p><p></p><p>I think a counter argument that effects are external to the PC is also fairly valid, hence, skills and feats are not typically effects unless they explicitly state so.</p><p></p><p></p><p>And the Monk ability is really taking about a game mechanic effect in that sentence.</p><p></p><p></p><p>And just like here on the boards, some people at WotC agree with your POV (or did not carefully analyze the rules on this) and allowed INA for Monks in the FAQ and in PHB II.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3054209, member: 2011"] The "effects of feats" does not exist as a game mechanic. You are using the word "effect" as anything that affects anything else in the game. The game system uses the word "effect" to mean certain specific game effects such as spells, spell-like abilities, environmental conditions, etc. as they affect creatures or objects. For example, is Alignment an effect? It affects how creatures behave. But no, Alignment is not an effect. Is an Attack of Opportunity an effect? It can kill a creature. But no, an AoO is not an effect. If the feat section even minimally discussed feats as effects, your POV would have some (RAW) validity. But, not every thing in the game that directly or indirectly affects something else is an "effect". There are basically four game elements that have effects: Spells / Magic (i.e. spells or magical items), Special Abilities (i.e. Extraordinary, Spell Like, and Supernatural abilities), Environmental effects (e.g. Acid or Fire), and Mundane effects (e.g. a Thunderstone). Yes, a Feat can affect the outcome of an encounter. But then again, so can BAB, Charisma, and Jumping. But none of these are effects, even though they can affect a given situation. Now, one could make a good argument that Feats [b]should[/b] be considered to have effects in the game since Special Abilities have effects. However, as the game is currently written, there is no indication (tmk) that feats are effects or even create effects (this latter one, of course, being debatable). There is no explicit rules support for this, even though an argument can be made that Feats are similar to other game mechanics which have effects. I think a counter argument that effects are external to the PC is also fairly valid, hence, skills and feats are not typically effects unless they explicitly state so. And the Monk ability is really taking about a game mechanic effect in that sentence. And just like here on the boards, some people at WotC agree with your POV (or did not carefully analyze the rules on this) and allowed INA for Monks in the FAQ and in PHB II. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice on 9th level Monk doing 6d6 damage per strike...
Top