Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice on 9th level Monk doing 6d6 damage per strike...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artoomis" data-source="post: 3056953" data-attributes="member: 111"><p>Exactly. Too true.</p><p></p><p>So why, I ask, should one assume that "spells and effects" in the monk class description intends to refer to some narrowly defined game term "effects," when, in fact, such a narrow definition simply does not exist. Further, if feats have effects (which seems clear to everyone), why are we to assume that the designers meant for "effects" to not apply to feats for monks.</p><p></p><p>In other words, what evidence to we have that the designers meant for "effects" to be considered some sort of precise game term? "Effects" is not in the glossary, where it most certainly belongs if it were to be a precise game term.</p><p></p><p>I submit that the true answer her lies not in trying to parse the rules like they were some sort of precisely-written instrument, but instead in trying to figure out what the designers likely intended by the word "effects" in the monk description.</p><p></p><p>Regrettably, there is precious little to go by in the rules themselves for this.</p><p></p><p>You could, of course, assume that later material makes this claar (INA included for monks in PHBII and the FAQ), but that really only tells you what WotC means by "effects" in the monk description NOW, after-the-fact.</p><p></p><p>The person who really want to follow "the rules" should allow INA for monks based upon the FAQ and PHBII sicne that describes TODAY's inent of "effects" in teh monk class description.</p><p></p><p>However, rhere is absolutely no way to know what the correct way to read "effects" is in the monk class description based upon the core rules books themselves. </p><p></p><p>From the core rules themselves there are at least two equally valid viewpoints.</p><p></p><p>1. Read broadly, "effects" from the monk class description includes feats such as INA since effects is a undefined game term, in the general sense, and therefore inludes things that produce effects, such as feats, not just the effect itself and thus excluding feat prerequisites.</p><p></p><p>2. Read narrowly, "effects" is a very limited term. Feats have effects, but are not in and of themselves effects or, even if they are, the prerequisites for them are not.</p><p></p><p>I have a lot of trouble with number two, as it seems like an overly-technical reading that assumes an unreasonably high level of precision in the original writing of these rules.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 3056953, member: 111"] Exactly. Too true. So why, I ask, should one assume that "spells and effects" in the monk class description intends to refer to some narrowly defined game term "effects," when, in fact, such a narrow definition simply does not exist. Further, if feats have effects (which seems clear to everyone), why are we to assume that the designers meant for "effects" to not apply to feats for monks. In other words, what evidence to we have that the designers meant for "effects" to be considered some sort of precise game term? "Effects" is not in the glossary, where it most certainly belongs if it were to be a precise game term. I submit that the true answer her lies not in trying to parse the rules like they were some sort of precisely-written instrument, but instead in trying to figure out what the designers likely intended by the word "effects" in the monk description. Regrettably, there is precious little to go by in the rules themselves for this. You could, of course, assume that later material makes this claar (INA included for monks in PHBII and the FAQ), but that really only tells you what WotC means by "effects" in the monk description NOW, after-the-fact. The person who really want to follow "the rules" should allow INA for monks based upon the FAQ and PHBII sicne that describes TODAY's inent of "effects" in teh monk class description. However, rhere is absolutely no way to know what the correct way to read "effects" is in the monk class description based upon the core rules books themselves. From the core rules themselves there are at least two equally valid viewpoints. 1. Read broadly, "effects" from the monk class description includes feats such as INA since effects is a undefined game term, in the general sense, and therefore inludes things that produce effects, such as feats, not just the effect itself and thus excluding feat prerequisites. 2. Read narrowly, "effects" is a very limited term. Feats have effects, but are not in and of themselves effects or, even if they are, the prerequisites for them are not. I have a lot of trouble with number two, as it seems like an overly-technical reading that assumes an unreasonably high level of precision in the original writing of these rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice on 9th level Monk doing 6d6 damage per strike...
Top